Custom Functionality on Infinite Leaftide: Difference between revisions

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(Created page with "=== Infinite Levels and Skill Credits === There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented). Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of X...")
 
 
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=== Infinite Levels and Skill Credits ===
==Infinite Levels and Skill Credits ==


There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
There is no Level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
<br />Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.


Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.
==Infinite Attributes==


===Infinite Attributes===
You can continue to raise all of your [[Attribute]]s ([[Attributes#Strength|Strength]], [[Attributes#Endurance|Endurance]], [[Attributes#Coordination|Coordination]], [[Attributes#Quickness|Quickness]], [[Attributes#Focus|Focus]], and [[Attributes#Self|Self]]) past the base 190 points cap of retail. You can also raise [[Attributes#Health|Health]]/[[Attributes#Stamina|Stamina]]/[[Attributes#Mana|Mana]] past the base 196 points cap of retail.


You can continue to raise your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points of retail. The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point!
The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an [[Attribute]] 1 point!
<br />To raise an [[Attribute]] once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP.
<br />To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> # or /xp all


To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP.
==Account Limits==
Technically there are no account limits on Infinite Leaftide, however, you are limited to 2 accounts outside of Marketplace to actively


===Spell Damage Scaling===
*Typing /saveui will save the current layout to a file called UI-Default.txt in the folder with your preferences.


Focus and Self add a scaling damage bonus to all spells both Void and War. This is similar to Melee and Missile skills and how they scale with Strength or Coord.
*Type /loadui loads that layout from UI-Default.txt.


The formula is ((Focus + Self) / 2) * 0.1
==Fellowships==
Fellowships are able to have up to 29 characters! Additionally, you maintain your XP/Lum gains while in a fellow and will therefore only gain XP/Lum by being in a fellow!
<br />Chat Commands:
* /fship create <Name> - Creates a named fellowship (also available via the Fellowship Panel)
* /fship add <Character Name> - Adds a named player (online, anywhere) to fellowship (with prompt depending on character settings). Leave blank to invite target player.
* /fship remove <Character Name> - Removes a named player
* /fship leave - You leave the fellow (also available via the Fellowship Panel)
* /fship disband - You disband the fellow (also available via the Fellowship Panel)
* /fship landblock - Invites all players in your landblock
* /t <Character Name>, xp - Will automatically add you to the fellow if applicable


Example: 500 total Focus and Self will result in 25% increased spell damage passively.
==[[XP_Passup|Luminance and XP Patron Pass-Up]]==
Luminance will pass up to Patron (and GrandPatron, etc.) the same as XP. Luminance pass-up will go directly to your Bank.
<br /> There is no longer a limit for the amount of XP passed up while the Patron is Offline (Retail this limit was ~4.6 Bill).


===Quest Bonus (QB)===
==Spell and Finesse Weapons Damage Scaling==
For Void and War, Focus and Self (both 25%) contribute to damage. For Finesse 25% of Strength applies in addition to Coordination for damage. (Note, 25% is in relation to the normal base stat applications, like Strength for 2 hand or Coordination for Bow)


The Quest Balance (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each QB you receive you will be notified via chat and your QB will increase by 1. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
==Quest Bonus (QB)==
The Quest Bonus (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each quest stamp you receive you will be notified via chat and your QB will increase by 2. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
<br />For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%.
<br />See here for the most recent (although not all inclusive) list of QB:


For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%. So at 200 QB you will receive double the amount of XP (100%). One additional reward is that at 200 QB your quest timers are cut in half.
==Enlightenment==
Enlightenment has been completely reworked!
<br />Requirements:
# Level 275* to begin
## Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require level 276+; your third enlightenment will require level 277+, etc.
# [[Enlightenment Token]]s (custom IL items) - These tokens are required to enlighten after enlightenment 5.
## Enlightenment 1-5 require no [[Enlightenment Token]]s. Enlightenment 6+ starts at 1 Token and increases by 1 each enlightenment (so Enlightenment 7 will cost 2 Tokens)
## [[Enlightenment Token]]s are bought from the large Monkey Statue in Arwic for 20 [[Enlightened Coin]]s each. See [[#Crafting_Enlightened_Coins|Enlightened Coins]] below for details on obtaining Enlightened Coins.
# Luminance Augs - Once you hit Enlightenment 10, in order to advance to Enlightenment 11 you will need to have all retail Luminance augs from Asheron's Castle as well as all of the seer augs from 1 of the 4 seer npcs you can choose from.
# Society - Starting at Enlightenment 30, you must be ranked Master in a Society to progress further. ***Note*** Enlightening will reset your society rank back to Adept unless you reach Master rank, Once you are master rank you will no longer be forced to start back over at Adept.
# Luminance - Starting at Enlightenment 50, each Enlightenment costs Luminance. The cost is Enlighten X 100 Mill Luminance
# Enlightening past 150 has additional requirements:
## You must have completed all 50 levels of [[Paragon]].
## [[Enlightenment Medallion]]s will replace [[Enlightenment Token]]s. They're crafted with a [[Trophy]] (dropped in VoD for now), [[Yellow Aetheria Powder]] and an [[Enlightenment Token]].
## The Luminance cost modifier has increased from enlightenment level x 100,000,000 to enlightenment level x 1 Billion. This means your 151st enlightenment will cost 151 Billion luminance.
 
Rewards (Per Enlightenment):
* 10% increased XP (Normal and Luminance) from all sources (for the character)
* +2 HP
* +1 to all skills
* Additional Damage Rating:
** From 1-10: 1 Damage Rating per Enlightenment (Total of 10)
** From 11-20: 1 Damage Rating per 2 Enlightenments (Total of 5)
** From 21-50: 1 Damage Rating per 5 Enlightenments (Total of 6)
** From 50 and beyond: 1 Damage Rating per 10 Enlightenments


See here for the most recent (although not all inclusive) list of QB:
====How to Enlighten====
Meet the requirements and type /enl in your chat to initiate enlightenment!


Notes:
* You must be outside to enlighten and you will be transferred to your Lifestone.
* You cannot be moving in order to initiate enlightenment. If you continue to receive a message about moving even when you're not, then jump and try again. If that continues to fail, relog.
Enlightenment DOES
* Unequip all equipped items
* Untrain all skills
* Remove ALL unused XP
* Set Society rank to Initiate (unless you are at Master rank)
Enlightenment DOES NOT
* Remove your Attributes
* Remove Aetheria flags
* Remove any Augmentations (XP or Luminance)


===Enlightenment===
==Total XP Bonus==


Enlightenment has been completely reworked!
Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(QB * Item/Augmentation * Number of Enlightenments)
 
Notes:
* QB is shared across all characters on the account
* Enchantment and Enlightenment Bonus are all per character
* The Augmentation of +5% XP does not apply to quest and item turn-ins.
 
==Luminance Augmentations - [[Arwic]]==
Purchased from An [[Ancient Statue of unknown origin]] Sells Each Gem for [[Enlightened Coin]]s. See [[#Crafting_Enlightened_Coins|Enlightened Coin]]s below for details on obtaining [[Enlightened Coin]]s.
 
A Gem of Creature Magic Augmentation 3 [[Enlightened Coin]]s When used will raise your Creature magic buffs by +1. Can be raised infinitely, but has a soft cap at 2750 where cost increases 4x
 
A Gem of Item Magic Augmentation 18 [[Enlightened Coin]]s Item Enchantments, while also being much more valuable and demanding on luminance, increase the item magic capabilities by 1%.
 
Melee % Item Bonuses:
  First 100 apply 1%
  101-150 Apply 0.75%
  151-200 Apply 0.5625%
  201-250 Apply 0.4218%
  251-300 Apply 0.3164%
  301-350 Apply 0.2373%
  351-400 Apply 0.1779%
  401-450 Apply 0.1334%
  451+ Apply 0.1%
 
Blood Drinker:
  x0.25 modifier for Two Handers
  x0.25 modifier for Cleave and Multistrike
  x0.5 modifier for either Cleave or Multistrike
 
Spirit Drinker:
  +0.5% per aug level
 
Can be raised infinitely, but has a soft cap at 1250 where cost increase by 4x (309.96%)


Requirements:
A Gem of Life Magic Augmentation 12 [[Enlightened Coin]]s When used will increase the effectiveness of Armors and Protections by 1%, or Imperils and Vulns by -1%. They will also increase the effectiveness of transfer spells, harms, drains, and regenerative enchantments.


Level 275* to begin
With Life Protections:
Repentence Coins, Wealth Coins, Protection Coins (all are custom IFH items, see Dungeon XP for details on obtaining special coins)
  First 10 apply +1% to protections as they do now
These coins are required to enlighten and can be gained by hunting in dungeons, using certain alternate currency to exchange for them or winning the lottery.
  Next 20 (11-30) apply 0.5% to protections
Starting at level 275 you require 100 Repentence Coins. Increasing by 100 each enlightenment.
  Next 20 (31-50) apply 0.25% to protections
  Next 20 (51-70) apply 0.125% to protections
  Next 30 (71-100) apply 0.0625% to protections
  Next 20 (101-120) apply 0.0312% to protections
  Next 30 (121-150) apply 0.0156% to protections
  Next 25 (151-175) apply 0.0078% to protections
  Next 25 (176-200) apply 0.0039% to protections
  Next 25 (201-225) apply 0.00195% to protections
  And Onwards (225+) apply 0.001% to protections


Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require 200 Repentence Coins and level 276+; your third enlightenment will require 300 Repentence Coins and level 277+
Soft cap (4x) at 1000 (31.58% increased effectiveness)


Enlightenment Level 1-10 require Repentence Coins. Level 11-50 require Reptentence & Wealth coins. Levels 51+ require Repentence Coins, Wealth Coins, & Protection Coins.
A Gem of War Magic Augmentation 5 [[Enlightened Coin]]s When used will raise your War magic Damage by +1. Can be raised infinitely Soft Cap 1750


Enlightenment coins go directly into your Bank Account and are not directly in monster loot except that corpses in Hagal do actually drop them physically. See Bank for more details. (You will need to withdraw the needed coins to enlighten from the bank) After enlightenment you will be transported to your attuned Lifestone
A Gem of Void Magic Augmentation 5 [[Enlightened Coin]]s When used will raise your Void magic Damage by +1. Can be raised infinitely Soft Cap 1750


Rewards (Per Enlightenment):
A Gem of Spell Duration Augmentation 5 [[Enlightened Coin]]s Spell Duration augmentation adds 5% to the duration and layers on top of the XP augmentations. Can be raised infinitely Soft Cap 1000 (78Hr Buffs)


3% increased XP (Normal and Luminance) from all sources (for the character)
A Gem of Specialized Skill Augmentation 50 [[Enlightened Coin]]s Increases the total maximum specialized skillpoints cap by 1 - i.e. Skill Credits to specialize the skill the total available to Spec is increased by 1. Can be raised Infinitely and encouraged to top Leaderboards
+2 HP
+1 to all Skills


How to Enlighten:
A Gem of Missile Damage Augmentation 5 [[Enlightened Coin]]s When used will raise your Missile Damage by +1. Can be raised infinitely Soft Cap 1750


Meet the requirements and type /enl in your chat to initiate enlightenment!
A Gem of Melee Damage Augmentation 5 [[Enlightened Coin]]s When used will raise your Melee Damage by +1. Can be raised infinitely Soft Cap 1750


Notes:
See [[Custom Luminance Augs Chart]] to plan out how much luminance it will cost to raise a point.


Enlightenment does NOT remove your items from equipped, it does NOT remove your Attributes, it does NOT remove Society, it does NOT remove Aetheria flags, and it does NOT remove any Augmentations (XP or Luminance).
*Augmentation Gem Luminance cost increases after reaching certain augment level thresholds.  
Enlightenment DOES remove unused XP, and it DOES remove all your skills.
Remember, if your character has anything with a wield requirement equipped, you might want to leave it on.
Yes. It's "Repentence", and it's grammatically correct in Dereth. Get over it!
Server Wide Kill Tasks


===Total XP Bonus===
*Creature - 2750


Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(amount * enchantment * (quest + server KT) * modifier * DungeonXpBonus * enlightenmentBonus)
*Item - 1250


Amount Enchantment Quest + KT Modifier DungeonXpBonus EnlightenmentBonus
*Life - 1000
The value of xp you would receive default. Bonuses from Trinket and Augmentation Your QB + Server KT Server Modifier Your bonus XP% from dungeon 3% per enlighten


Notes:
*War/Void/Melee/Missile - 1750


QB is shared across all characters on the account
*Duration - 1000
Server modifier is the same for all characters on Infinite Frosthaven, which is set at 0.50
Enchantment, Dungeon Bonus, Server KT Bonus, and Enlightenment Bonus are all per character
The Augmentation of +5% XP does not apply to quest and item turn-ins.
The bonus from the Server KT does not apply to quest and item turn-ins.
There are two additional bonuses that may result in additional XP boosts for kills, those bonuses being your characters Rest XP and if the Server Kill Task is active for the creature type (+25% bonus).
See XP Calculator for calculation, more details and an example!


===Luminance Augmentations - Arwic===
==Enlightened Coins==
Each augmentation requires a certain amount of luminance from you bank with the exception of the Aura's which cost XP. Every time you use these gems and successfully augment or use them the next time the price will be higher.
[[Enlightened Coin]]s are the main currency for the endgame functionality of Enlightenment and the custom Luminance Augmentations. [[Enlightened Coin]]s can be crafted and are also common rewards for custom Live Events.
Augmentations:
Creature Spell Buff Value => Increases the value your creature buffs that you cast give by 4. No Maximum.
Initial Cost: 1 Mill Lum; Increases by 550k Lum per Aug. See the table for Greater Luminance Augmentation Costs.
Critical Strike Chance Aug => Increases your critical strike chance by 0.1%. Maximum 100 times.
Initial Cost: 5 Mill Lum; Increases by 1 Mill Lum per Aug
Critical Strike Damage Aug => Increases your critical strike multiplier by 0.1%. Maximum 100 times.
Initial Cost: 3 Mill Lum; Increases by 500k Lum per Aug
Missile Consumption Chance Aug => Adds a chance that missiles will not consume ammunition by 1%. Max 100 times.
Initial Cost: 500k Lum; Increases by 250k Lum per Aug
Spell Component Burn Chance Aug => Adds a chance that spells do not burn components by 1%. Max 100 times.
Initial Cost: 500k Lum; Increases by 250k Lum per Aug
Spell Duration Aug => Adds 2% to your spell durations. No Maximum limit.
Initial Cost: 100k Lum; Increases by 250k Lum per Aug
Pet Damage Aug => Increases your summons pet damage by 10% per level. No Maximum limit.
Pet damage is divided by 3 for summonable Phyntos Wasps level 200.
Initial Cost: 100k Lum; Increases by 350k Lum per Aug
Vitality Aug => Increases your vitality by 2. No Maximum limit.
Initial Cost: 100k Lum; Increases by 250k Lum per Aug


Type /aug in the chat to see your current greater augmentation levels.
====AutoCrafting Coins====


Table of Greater Luminance Augmentation Costs:
AutoCrafting of Enlightened Coins is now free. The Enlightened Coin cost and QB gate have been removed, and you no longer need to be in the marketplace to use the command. It takes the lower of red Aetheria/Empyrean and blue Aetheria/Falatacot, deducting 1 MMD per coin from your banked pyreals. For example, with 50 red Coalesced Aetheria and 30 Empyrean trinkets, using "/clap a" converts and deposits 30 Enlightened Coins.
Revealed Aetheria will not be consumed


===Bank of Dereth===
#Speak to [[Thalor Quickforge]] in marketplace.
#Type "/clap a" to convert aetheria and trinkets to coins. 


Each character has their own bank account that can hold Pyreals, Luminance, and Legendary Keys!
====Crafting Enlightened Coins====
# Loot [[Coalesced Aetheria (Red)]] and [[Ancient Empyrean Trinket]] (obtainable through Gambling too)
# Purchase [[Aetheria Desiccant]] from Infinite Leaftide Customs in NE Room of Marketplace
# Use an [[Aetheria Desiccant]] on a [[Coalesced Aetheria (Red)]] (any level) or [[Red Aetheria Chunk]] to create [[Red Aetheria Powder]]
## [[Red Aetheria Chunks]] are created by using a [[Lugian Aetheria Hammmer]] (purchased from Infinite Leaftide Customs) on a [[Coalesced Aetheria (Red)]]. [[Red Aetheria Chunks]] are stackable.
# Use the [[Red Aetheria Powder]] on an [[Ancient Empyrean Trinket]] to create an [[Enlightened Coin]].


To use The Bank of Dereth you must input one of the commands listed below into the chatbox. .
====Crafting Weakly Enlightened Coins====
# Loot [[Coalesced Aetheria (Blue)]] and [[Ancient Falatacot Trinket]] (obtainable through Gambling too)
# Purchase [[Aetheria Desiccant]] from Infinite Leaftide Customs in NE Room of Marketplace
# Use an [[Aetheria Desiccant]] on a [[Coalesced Aetheria (Blue)]] (any level) or [[Blue Aetheria Chunk]] to create [[Blue Aetheria Powder]]
## [[Blue Aetheria Chunks]] are created by using a [[Lugian Aetheria Hammmer]] (purchased from Infinite Leaftide Customs) on a [[Coalasced Aetheria (Blue)]]. [[Blue Aetheria Chunks]] are stackable.
# Use the [[Blue Aetheria Powder]] on an [[Ancient Falatacot Trinket]] to create 3 [[Weakly Enlightened Coin]]s.


Chat Commands to Access your Bank Account:
==Bank System==


Each character has their own bank account that can hold Pyreals, Luminance, Enlightened Coins & Legendary/Mythical Keys!
<br />To use the Bank System you must input one of the commands listed below into the chatbox:
* /b - Shows your bank account balances
* /b - Shows your bank account balances
* /b d - Deposits all loose Pyreals, Luminance, and Legendary Keys (Arwic type) to your bank account
* /b d - Deposits all loose Pyreals, Luminance, Legendary Keys (Arwic type) and Mythic Keys (VOD T9) to your bank account
* /b d n - Deposits all pyreal notes (ie MMDs) to your bank account.
* /b d n - Deposits all Pyreal Notes (ie MMDs) to your bank account.
* /b t p <Amount> "<Character Name>" - Transfers the amount of pyreals to another character.
* /b d e - Deposits all Enlightened Coins to your bank account.
* /b t l <Amount> "<Character Name>" - Transfers the amount of luminance to another character.
* /b d we - Deposits all Weakly Enlightened Coins to your bank account.
* /b t k <Amount> "<Character Name>" - Transfers the amount of legendary keys to another character.
* /b d ps - Deposits all Pyreal/Gold/Silver peas into your bank as Pyreal currency.
* /b t p <Amount> "<Character Name>" - Transfers the amount of Pyreals to another character.
* /b t l <Amount> "<Character Name>" - Transfers the amount of Luminance to another character.
* /b t k <Amount> "<Character Name>" - Transfers the amount of Legendary Keys to another character.
* /b t mk <Amount> "<Character Name>" - Transfers the amount of Mythical Keys to another character.
* /b t e <Amount> "<Character Name>" - Transfers the amount of Enlightened Coins to another character.
* /b t we <Amount> "<Character Name>" - Transfers the amount of Weakly Enlightened Coins to another character.
* /b w p <Amount> - Withdraws the amount of Pyreals to your pack, each increment of 250,000 equals 1 mmd.
* /b w k <Amount> - Withdraws the amount of Legendary Keys to your pack.
* /b w mk <Amount> - Withdraws the amount of Mythical Keys to your pack.
* /b w e <Amount> - Withdraws the amount of Enlightened Coins to your pack.
* /b w we <Amount> - Withdraws the amount of Weakly Enlightened Coins to your pack.


Notes:
Notes:
* There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
* There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
* When you withdraw pyreals with an amount of 250k or more it will convert your pyreals into MMDs and place it into your inventory. MMDs will be stacked.
* When you withdraw Pyreals with an amount of 250k or more it will convert your Pyreals into MMDs and place it into your inventory. MMDs will be stacked.
* Legendary keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw.
* Legendary and Mythical Keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw. (Withdraw 26 to get /25 use keys out)
* Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.
* Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.
==Top Lists==
See the Top 25 Characters in each category using the following chat commands:
# /top level - By Current Character Level
# /top enl - Enlightenments
# /top qb - QB
# /top augs - By Number of Custom Luminance Augmentations
# /top title - Most Titles
# /top bank - By Amount of Pyreals in Bank
# /top lum - By Amount of Luminance in Bank
# /top attr - By Number of Primary Attributes
# /top deaths - Most Deaths
# /top Gymnos - #1 Gymnos

Latest revision as of 12:49, 17 June 2025

Infinite Levels and Skill Credits

There is no Level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.

Infinite Attributes

You can continue to raise all of your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points cap of retail. You can also raise Health/Stamina/Mana past the base 196 points cap of retail.

The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point!
To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP.
To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> # or /xp all

Account Limits

Technically there are no account limits on Infinite Leaftide, however, you are limited to 2 accounts outside of Marketplace to actively

  • Typing /saveui will save the current layout to a file called UI-Default.txt in the folder with your preferences.
  • Type /loadui loads that layout from UI-Default.txt.

Fellowships

Fellowships are able to have up to 29 characters! Additionally, you maintain your XP/Lum gains while in a fellow and will therefore only gain XP/Lum by being in a fellow!
Chat Commands:

  • /fship create <Name> - Creates a named fellowship (also available via the Fellowship Panel)
  • /fship add <Character Name> - Adds a named player (online, anywhere) to fellowship (with prompt depending on character settings). Leave blank to invite target player.
  • /fship remove <Character Name> - Removes a named player
  • /fship leave - You leave the fellow (also available via the Fellowship Panel)
  • /fship disband - You disband the fellow (also available via the Fellowship Panel)
  • /fship landblock - Invites all players in your landblock
  • /t <Character Name>, xp - Will automatically add you to the fellow if applicable

Luminance and XP Patron Pass-Up

Luminance will pass up to Patron (and GrandPatron, etc.) the same as XP. Luminance pass-up will go directly to your Bank.
There is no longer a limit for the amount of XP passed up while the Patron is Offline (Retail this limit was ~4.6 Bill).

Spell and Finesse Weapons Damage Scaling

For Void and War, Focus and Self (both 25%) contribute to damage. For Finesse 25% of Strength applies in addition to Coordination for damage. (Note, 25% is in relation to the normal base stat applications, like Strength for 2 hand or Coordination for Bow)

Quest Bonus (QB)

The Quest Bonus (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each quest stamp you receive you will be notified via chat and your QB will increase by 2. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%.
See here for the most recent (although not all inclusive) list of QB:

Enlightenment

Enlightenment has been completely reworked!
Requirements:

  1. Level 275* to begin
    1. Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require level 276+; your third enlightenment will require level 277+, etc.
  2. Enlightenment Tokens (custom IL items) - These tokens are required to enlighten after enlightenment 5.
    1. Enlightenment 1-5 require no Enlightenment Tokens. Enlightenment 6+ starts at 1 Token and increases by 1 each enlightenment (so Enlightenment 7 will cost 2 Tokens)
    2. Enlightenment Tokens are bought from the large Monkey Statue in Arwic for 20 Enlightened Coins each. See Enlightened Coins below for details on obtaining Enlightened Coins.
  3. Luminance Augs - Once you hit Enlightenment 10, in order to advance to Enlightenment 11 you will need to have all retail Luminance augs from Asheron's Castle as well as all of the seer augs from 1 of the 4 seer npcs you can choose from.
  4. Society - Starting at Enlightenment 30, you must be ranked Master in a Society to progress further. ***Note*** Enlightening will reset your society rank back to Adept unless you reach Master rank, Once you are master rank you will no longer be forced to start back over at Adept.
  5. Luminance - Starting at Enlightenment 50, each Enlightenment costs Luminance. The cost is Enlighten X 100 Mill Luminance
  6. Enlightening past 150 has additional requirements:
    1. You must have completed all 50 levels of Paragon.
    2. Enlightenment Medallions will replace Enlightenment Tokens. They're crafted with a Trophy (dropped in VoD for now), Yellow Aetheria Powder and an Enlightenment Token.
    3. The Luminance cost modifier has increased from enlightenment level x 100,000,000 to enlightenment level x 1 Billion. This means your 151st enlightenment will cost 151 Billion luminance.

Rewards (Per Enlightenment):

  • 10% increased XP (Normal and Luminance) from all sources (for the character)
  • +2 HP
  • +1 to all skills
  • Additional Damage Rating:
    • From 1-10: 1 Damage Rating per Enlightenment (Total of 10)
    • From 11-20: 1 Damage Rating per 2 Enlightenments (Total of 5)
    • From 21-50: 1 Damage Rating per 5 Enlightenments (Total of 6)
    • From 50 and beyond: 1 Damage Rating per 10 Enlightenments

How to Enlighten

Meet the requirements and type /enl in your chat to initiate enlightenment!

Notes:

  • You must be outside to enlighten and you will be transferred to your Lifestone.
  • You cannot be moving in order to initiate enlightenment. If you continue to receive a message about moving even when you're not, then jump and try again. If that continues to fail, relog.

Enlightenment DOES

  • Unequip all equipped items
  • Untrain all skills
  • Remove ALL unused XP
  • Set Society rank to Initiate (unless you are at Master rank)

Enlightenment DOES NOT

  • Remove your Attributes
  • Remove Aetheria flags
  • Remove any Augmentations (XP or Luminance)

Total XP Bonus

Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(QB * Item/Augmentation * Number of Enlightenments)

Notes:

  • QB is shared across all characters on the account
  • Enchantment and Enlightenment Bonus are all per character
  • The Augmentation of +5% XP does not apply to quest and item turn-ins.

Luminance Augmentations - Arwic

Purchased from An Ancient Statue of unknown origin Sells Each Gem for Enlightened Coins. See Enlightened Coins below for details on obtaining Enlightened Coins.

A Gem of Creature Magic Augmentation 3 Enlightened Coins When used will raise your Creature magic buffs by +1. Can be raised infinitely, but has a soft cap at 2750 where cost increases 4x

A Gem of Item Magic Augmentation 18 Enlightened Coins Item Enchantments, while also being much more valuable and demanding on luminance, increase the item magic capabilities by 1%.

Melee % Item Bonuses:

 First 100 apply 1%
 101-150 Apply 0.75%
 151-200 Apply 0.5625%
 201-250 Apply 0.4218%
 251-300 Apply 0.3164%
 301-350 Apply 0.2373%
 351-400 Apply 0.1779%
 401-450 Apply 0.1334%
 451+ Apply 0.1%

Blood Drinker:

 x0.25 modifier for Two Handers
 x0.25 modifier for Cleave and Multistrike
 x0.5 modifier for either Cleave or Multistrike

Spirit Drinker:

 +0.5% per aug level
Can be raised infinitely, but has a soft cap at 1250 where cost increase by 4x (309.96%)

A Gem of Life Magic Augmentation 12 Enlightened Coins When used will increase the effectiveness of Armors and Protections by 1%, or Imperils and Vulns by -1%. They will also increase the effectiveness of transfer spells, harms, drains, and regenerative enchantments.

With Life Protections:

 First 10 apply +1% to protections as they do now
 Next 20 (11-30) apply 0.5% to protections
 Next 20 (31-50) apply 0.25% to protections
 Next 20 (51-70) apply 0.125% to protections
 Next 30 (71-100) apply 0.0625% to protections
 Next 20 (101-120) apply 0.0312% to protections
 Next 30 (121-150) apply 0.0156% to protections
 Next 25 (151-175) apply 0.0078% to protections
 Next 25 (176-200) apply 0.0039% to protections
 Next 25 (201-225) apply 0.00195% to protections
 And Onwards (225+) apply 0.001% to protections

Soft cap (4x) at 1000 (31.58% increased effectiveness)

A Gem of War Magic Augmentation 5 Enlightened Coins When used will raise your War magic Damage by +1. Can be raised infinitely Soft Cap 1750

A Gem of Void Magic Augmentation 5 Enlightened Coins When used will raise your Void magic Damage by +1. Can be raised infinitely Soft Cap 1750

A Gem of Spell Duration Augmentation 5 Enlightened Coins Spell Duration augmentation adds 5% to the duration and layers on top of the XP augmentations. Can be raised infinitely Soft Cap 1000 (78Hr Buffs)

A Gem of Specialized Skill Augmentation 50 Enlightened Coins Increases the total maximum specialized skillpoints cap by 1 - i.e. Skill Credits to specialize the skill the total available to Spec is increased by 1. Can be raised Infinitely and encouraged to top Leaderboards

A Gem of Missile Damage Augmentation 5 Enlightened Coins When used will raise your Missile Damage by +1. Can be raised infinitely Soft Cap 1750

A Gem of Melee Damage Augmentation 5 Enlightened Coins When used will raise your Melee Damage by +1. Can be raised infinitely Soft Cap 1750

See Custom Luminance Augs Chart to plan out how much luminance it will cost to raise a point.

  • Augmentation Gem Luminance cost increases after reaching certain augment level thresholds.
  • Creature - 2750
  • Item - 1250
  • Life - 1000
  • War/Void/Melee/Missile - 1750
  • Duration - 1000

Enlightened Coins

Enlightened Coins are the main currency for the endgame functionality of Enlightenment and the custom Luminance Augmentations. Enlightened Coins can be crafted and are also common rewards for custom Live Events.

AutoCrafting Coins

AutoCrafting of Enlightened Coins is now free. The Enlightened Coin cost and QB gate have been removed, and you no longer need to be in the marketplace to use the command. It takes the lower of red Aetheria/Empyrean and blue Aetheria/Falatacot, deducting 1 MMD per coin from your banked pyreals. For example, with 50 red Coalesced Aetheria and 30 Empyrean trinkets, using "/clap a" converts and deposits 30 Enlightened Coins. Revealed Aetheria will not be consumed

  1. Speak to Thalor Quickforge in marketplace.
  2. Type "/clap a" to convert aetheria and trinkets to coins.

Crafting Enlightened Coins

  1. Loot Coalesced Aetheria (Red) and Ancient Empyrean Trinket (obtainable through Gambling too)
  2. Purchase Aetheria Desiccant from Infinite Leaftide Customs in NE Room of Marketplace
  3. Use an Aetheria Desiccant on a Coalesced Aetheria (Red) (any level) or Red Aetheria Chunk to create Red Aetheria Powder
    1. Red Aetheria Chunks are created by using a Lugian Aetheria Hammmer (purchased from Infinite Leaftide Customs) on a Coalesced Aetheria (Red). Red Aetheria Chunks are stackable.
  4. Use the Red Aetheria Powder on an Ancient Empyrean Trinket to create an Enlightened Coin.

Crafting Weakly Enlightened Coins

  1. Loot Coalesced Aetheria (Blue) and Ancient Falatacot Trinket (obtainable through Gambling too)
  2. Purchase Aetheria Desiccant from Infinite Leaftide Customs in NE Room of Marketplace
  3. Use an Aetheria Desiccant on a Coalesced Aetheria (Blue) (any level) or Blue Aetheria Chunk to create Blue Aetheria Powder
    1. Blue Aetheria Chunks are created by using a Lugian Aetheria Hammmer (purchased from Infinite Leaftide Customs) on a Coalasced Aetheria (Blue). Blue Aetheria Chunks are stackable.
  4. Use the Blue Aetheria Powder on an Ancient Falatacot Trinket to create 3 Weakly Enlightened Coins.

Bank System

Each character has their own bank account that can hold Pyreals, Luminance, Enlightened Coins & Legendary/Mythical Keys!
To use the Bank System you must input one of the commands listed below into the chatbox:

  • /b - Shows your bank account balances
  • /b d - Deposits all loose Pyreals, Luminance, Legendary Keys (Arwic type) and Mythic Keys (VOD T9) to your bank account
  • /b d n - Deposits all Pyreal Notes (ie MMDs) to your bank account.
  • /b d e - Deposits all Enlightened Coins to your bank account.
  • /b d we - Deposits all Weakly Enlightened Coins to your bank account.
  • /b d ps - Deposits all Pyreal/Gold/Silver peas into your bank as Pyreal currency.
  • /b t p <Amount> "<Character Name>" - Transfers the amount of Pyreals to another character.
  • /b t l <Amount> "<Character Name>" - Transfers the amount of Luminance to another character.
  • /b t k <Amount> "<Character Name>" - Transfers the amount of Legendary Keys to another character.
  • /b t mk <Amount> "<Character Name>" - Transfers the amount of Mythical Keys to another character.
  • /b t e <Amount> "<Character Name>" - Transfers the amount of Enlightened Coins to another character.
  • /b t we <Amount> "<Character Name>" - Transfers the amount of Weakly Enlightened Coins to another character.
  • /b w p <Amount> - Withdraws the amount of Pyreals to your pack, each increment of 250,000 equals 1 mmd.
  • /b w k <Amount> - Withdraws the amount of Legendary Keys to your pack.
  • /b w mk <Amount> - Withdraws the amount of Mythical Keys to your pack.
  • /b w e <Amount> - Withdraws the amount of Enlightened Coins to your pack.
  • /b w we <Amount> - Withdraws the amount of Weakly Enlightened Coins to your pack.

Notes:

  • There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
  • When you withdraw Pyreals with an amount of 250k or more it will convert your Pyreals into MMDs and place it into your inventory. MMDs will be stacked.
  • Legendary and Mythical Keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw. (Withdraw 26 to get /25 use keys out)
  • Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.

Top Lists

See the Top 25 Characters in each category using the following chat commands:

  1. /top level - By Current Character Level
  2. /top enl - Enlightenments
  3. /top qb - QB
  4. /top augs - By Number of Custom Luminance Augmentations
  5. /top title - Most Titles
  6. /top bank - By Amount of Pyreals in Bank
  7. /top lum - By Amount of Luminance in Bank
  8. /top attr - By Number of Primary Attributes
  9. /top deaths - Most Deaths
  10. /top Gymnos - #1 Gymnos