Custom Functionality on Infinite Leaftide
Infinite Levels and Skill Credits
There is no Level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.
Infinite Attributes
You can continue to raise all of your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points cap of retail. You can also raise Health/Stamina/Mana past the base 196 points cap of retail.
The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point!
To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP.
To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> # or /xp all
Account Limits
Technically there are no account limits on Infinite Leaftide, however, you are limited to 2 accounts outside of Marketplace.
Fellowships
Fellowships are able to have up to 29 characters! Additionally, you maintain your XP/Lum gains while in a fellow and will therefore only gain XP/Lum by being in a fellow!
Chat Commands:
- /fship create <Name> - Creates a named fellowship (also available via the Fellowship Panel)
- /fship add <Character Name> - Adds a named player (online, anywhere) to fellowship (with prompt depending on character settings). Leave blank to invite target player.
- /fship remove <Character Name> - Removes a named player
- /fship leave - You leave the fellow (also available via the Fellowship Panel)
- /fship disband - You disband the fellow (also available via the Fellowship Panel)
- /fship landblock - Invites all players in your landblock
- /t <Character Name>, xp - Will automatically add you to the fellow if applicable
Luminance and XP Patron Pass-Up
Luminance will pass up to Patron (and GrandPatron, etc.) the same as XP. Luminance pass-up will go directly to your Bank.
There is no longer a limit for the amount of XP passed up while the Patron is Offline (Retail this limit was ~4.6 Bill).
Spell and Finesse Weapons Damage Scaling
For Void and War, Focus and Self (both 25%) contribute to damage. For Finesse 25% of Strength applies in addition to Coordination for damage. (Note, 25% is in relation to the normal base stat applications, like Strength for 2 hand or Coordination for Bow)
Quest Bonus (QB)
The Quest Bonus (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each quest stamp you receive you will be notified via chat and your QB will increase by 2. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%.
See here for the most recent (although not all inclusive) list of QB:
Enlightenment
Enlightenment has been completely reworked!
Requirements:
- Level 275* to begin
- Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require level 276+; your third enlightenment will require level 277+, etc.
- Enlightenment Tokens (custom IL items) - These tokens are required to enlighten after enlightenment 5.
- Enlightenment 1-5 require no Enlightenment Tokens. Enlightenment 6+ starts at 1 Token and increases by 1 each enlightenment (so Enlightenment 7 will cost 2 Tokens)
- Enlightenment Tokens are bought from the large Monkey Statue in Arwic for 20 Enlightened Coins each. See Enlightened Coins below for details on obtaining Enlightened Coins.
- Luminance Augs - Once you hit Enlightenment 10, in order to advance to Enlightenment 11 you will need to have all retail Luminance augs from Asheron's Castle as well as all of the seer augs from 1 of the 4 seer npcs you can choose from.
- Society - Starting at Enlightenment 30, you must be ranked Master in a Society to progress further. ***Note*** Enlightening will reset your society rank back to Adept unless you reach Master rank, Once you are master rank you will no longer be forced to start back over at Adept.
- Luminance - Starting at Enlightenment 50, each Enlightenment costs Luminance. The cost is Enlighten X 100 Mill Luminance
To clarify the new requirements for enlightening past 150: You must have completed all 50 levels of Paragon. Enlightenment Medallions will replace Enlightenment Tokens. They're crafted with a Trophy (dropped in VoD for now), Yellow Aetheria Powder and an Enlightenment Token. Luminance cost modifier has increased from enlightenment level*100m to 2b. This means your 151st enlightenment will cost 302 billion luminance.
Rewards (Per Enlightenment):
- 10% increased XP (Normal and Luminance) from all sources (for the character)
- +2 HP
- +1 to all skills
- Additional Damage Rating:
- From 1-10: 1 Damage Rating per Enlightenment (Total of 10)
- From 11-20: 1 Damage Rating per 2 Enlightenments (Total of 5)
- From 21-50: 1 Damage Rating per 5 Enlightenments (Total of 6)
- From 50 and beyond: 1 Damage Rating per 10 Enlightenments
How to Enlighten
Meet the requirements and type /enl in your chat to initiate enlightenment!
Notes:
- You must be outside to enlighten and you will be transferred to your Lifestone.
- You cannot be moving in order to initiate enlightenment. If you continue to receive a message about moving even when you're not, then jump and try again. If that continues to fail, relog.
- Enlightenment DOES remove your items from equipped, it DOES remove your Skills, it DOES remove unused XP, it does NOT remove your Attributes, it DOES remove Society, it does NOT remove Aetheria flags, and it does NOT remove any Augmentations (XP or Luminance).
Total XP Bonus
Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(QB * Item/Augmentation * Number of Enlightenments)
Notes:
- QB is shared across all characters on the account
- Enchantment and Enlightenment Bonus are all per character
- The Augmentation of +5% XP does not apply to quest and item turn-ins.
Luminance Augmentations - Arwic
Purchased from An Ancient Statue of unknown origin Sells Each Gem for Enlightened Coins. See Enlightened Coins below for details on obtaining Enlightened Coins.
A Gem of Creature Magic Augmentation 3 Enlightened Coins When used will raise your Creature magic buffs by +1. Can be raised infinitely
A Gem of Item Magic Augmentation 18 Enlightened Coins Item Enchantments, while also being much more valuable and demanding on luminance, increase the item magic capabilities by 1%. Can be raised infinitely
A Gem of Life Magic Augmentation 12 Enlightened Coins When used will increase the effectiveness of Armors and Protections by 1%, or Imperils and Vulns by -1%. They will also increase the effectiveness of transfer spells, harms, drains, and regenerative enchantments.
With Life Protections:
First 10 apply +1% to protections as they do now Next 20 (11-30) apply 0.5% to protections Next 20 (31-50) apply 0.25% to protections Next 20 (51-70) apply 0.125% to protections And Onward (71+) apply 0.0625% to protections
A Gem of War Magic Augmentation 5 Enlightened Coins When used will raise your War magic Damage by +1. Can be raised infinitely
A Gem of Void Magic Augmentation 5 Enlightened Coins When used will raise your Void magic Damage by +1. Can be raised infinitely
A Gem of Spell Duration Augmentation 5 Enlightened Coins Spell Duration augmentation adds 5% to the duration and layers on top of the XP augmentations. Can be raised infinitely
A Gem of Specialized Skill Augmentation 50 Enlightened Coins Increases the total maximum specialized skillpoints cap by 1 - i.e. Skill Credits to specialize the skill the total available to Spec is increased by 1.
A Gem of Missile Damage Augmentation 5 Enlightened Coins When used will raise your Missile Damage by +1. Can be raised infinitely
A Gem of Melee Damage Augmentation 5 Enlightened Coins When used will raise your Melee Damage by +1. Can be raised infinitely
See Custom Luminance Augs Chart to plan out how much luminance it will cost to raise a point.
- Augmentation Gem Luminance cost increases after reaching certain augment level thresholds.
- Creature - 2750
- Item - 1250
- Life - 1000
- War/Void/Melee/Missile - 1750
- Duration - 1000
Enlightened Coins
Enlightened Coins are the main currency for the endgame functionality of Enlightenment and the custom Luminance Augmentations. Enlightened Coins can be crafted and are also common rewards for custom Live Events.
Crafting Enlightened Coins
- Loot Coalesced Aetheria (Red) and Ancient Empyrean Trinket (obtainable through Gambling too)
- Purchase Aetheria Desiccant from Infinite Leaftide Customs in NE Room of Marketplace
- Use an Aetheria Desiccant on a Coalesced Aetheria (Red) (any level) or Red Aetheria Chunk to create Red Aetheria Powder
- Red Aetheria Chunks are created by using a Lugian Aetheria Hammmer (purchased from Infinite Leaftide Customs) on a Coalesced Aetheria (Red). Red Aetheria Chunks are stackable.
- Use the Red Aetheria Powder on an Ancient Empyrean Trinket to create an Enlightened Coin.
Crafting Weakly Enlightened Coins
- Loot Coalesced Aetheria (Blue) and Ancient Falatacot Trinket (obtainable through Gambling too)
- Purchase Aetheria Desiccant from Infinite Leaftide Customs in NE Room of Marketplace
- Use an Aetheria Desiccant on a Coalesced Aetheria (Blue) (any level) or Blue Aetheria Chunk to create Blue Aetheria Powder
- Blue Aetheria Chunks are created by using a Lugian Aetheria Hammmer (purchased from Infinite Leaftide Customs) on a Coalasced Aetheria (Blue). Blue Aetheria Chunks are stackable.
- Use the Blue Aetheria Powder on an Ancient Falatacot Trinket to create 3 Weakly Enlightened Coins.
Bank System
Each character has their own bank account that can hold Pyreals, Luminance, Enlightened Coins & Legendary/Mythical Keys!
To use the Bank System you must input one of the commands listed below into the chatbox:
- /b - Shows your bank account balances
- /b d - Deposits all loose Pyreals, Luminance, Enlightened coins, and Legendary Keys (Arwic type) to your bank account
- /b d n - Deposits all Pyreal Notes (ie MMDs) to your bank account.
- /b d e - Deposits all Enlightened Coins to your bank account.
- /b d ps - Deposits all Pyreal/Gold/Silver peas into your bank as Pyreal currency.
- /b t p <Amount> "<Character Name>" - Transfers the amount of Pyreals to another character.
- /b t l <Amount> "<Character Name>" - Transfers the amount of Luminance to another character.
- /b t k <Amount> "<Character Name>" - Transfers the amount of Legendary Keys to another character.
- /b t mk <Amount> "<Character Name>" - Transfers the amount of Mythical Keys to another character.
- /b t e <Amount> "<Character Name>" - Transfers the amount of Enlightened Coins to another character.
- /b w p <Amount> - Withdraws the amount of Pyreals to your pack, each increment of 250,000 equals 1 mmd.
- /b w k <Amount> - Withdraws the amount of Legendary Keys to your pack.
- /b w mk <Amount> - Withdraws the amount of Mythical Keys to your pack.
- /b w e <Amount> - Withdraws the amount of Enlightened Coins to your pack.
Notes:
- There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
- Never try to withdraw luminance from the bank (command /b w l <Amount>), as this will result in losing that amount. Luminance is spent directly from the bank.
- When you withdraw Pyreals with an amount of 250k or more it will convert your Pyreals into MMDs and place it into your inventory. MMDs will be stacked.
- Legendary Keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw. (Withdraw 26 to get /25 use keys out)
- Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.
Top Lists
See the Top 25 Characters in each category using the following chat commands:
- /top level - By Current Character Level
- /top enl - Enlightenments
- /top qb - QB
- /top augs - By Number of Custom Luminance Augmentations
- /top title - Most Titles
- /top bank - By Amount of Pyreals in Bank
- /top lum - By Amount of Luminance in Bank
- /top attr - By Number of Primary Attributes
- /top deaths - Most Deaths