Custom Functionality on Infinite Leaftide
Infinite Levels and Skill Credits
There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.
Infinite Attributes
You can continue to raise your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points of retail. The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point!
To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP.
To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> #
Luminance and XP Patron Pass-Up
Spell Damage Scaling
Focus and Self add a scaling damage bonus to all spells both Void and War. This is similar to Melee and Missile skills and how they scale with Strength or Coord.
The formula is ((Focus + Self) / 2) * 0.1
Example: 500 total Focus and Self will result in 25% increased spell damage passively.
Quest Bonus (QB)
The Quest Bonus (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each quest stamp you receive you will be notified via chat and your QB will increase by 2. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%. So at 200 QB you will receive double the amount of XP (100%).
See here for the most recent (although not all inclusive) list of QB:
Enlightenment
Enlightenment has been completely reworked!
Requirements:
- Level 275* to begin
- Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require level 276+; your third enlightenment will require level 277+, etc.
- Enlightened Tokens (custom IL items) - These coins are required to enlighten after enlightenment 5
- Enlightenment 1-5 require no Enlightenment Tokens Coins. Enlightenment 6+ start at 1 Token and increase by 1 each enlightenment (so Enlightenment 7 will cost 7 Tokens)
- Enlightenment Tokens are bought from the large Monkey Statue in Arwic for 20 Enlightenment Coins
- Enlightenment 1-5 require no Enlightenment Tokens Coins. Enlightenment 6+ start at 1 Token and increase by 1 each enlightenment (so Enlightenment 7 will cost 7 Tokens)
Rewards (Per Enlightenment):
- 10% increased XP (Normal and Luminance) from all sources (for the character)
- +2 HP
- +1 to all skills
- Additional Damage Rating:
- From 1-10: 1 Damage Rating per Enlightenment (Total of 10)
- From 11-20: 1 Damage Rating per 2 Enlightenments (Total of 5)
- From 21-50: 1 Damage Rating per 5 Enlightenments (Total of 6)
- From 50 and beyond: 1 Damage Rating per 10 Enlightenments
How to Enlighten:
Meet the requirements and type /enl in your chat to initiate enlightenment!
Notes:
- You must be outside to enlighten and you will be transferred to your Lifestone.
- You cannot be moving in order to initiate enlightenment. If you continue to receive a message about moving even when you're not, then jump and try again.
- Enlightenment DOES remove your items from equipped, it DOES remove your Skills, it DOES remove unused XP, it does NOT remove your Attributes, it DOES remove Society, it does NOT remove Aetheria flags, and it does NOT remove any Augmentations (XP or Luminance).
Total XP Bonus
Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(amount * enchantment * (quest + server KT) * modifier * DungeonXpBonus * enlightenmentBonus)
Amount Enchantment Quest + KT Modifier DungeonXpBonus EnlightenmentBonus The value of xp you would receive default. Bonuses from Trinket and Augmentation Your QB + Server KT Server Modifier Your bonus XP% from dungeon 3% per enlighten
Notes:
- QB is shared across all characters on the account
- Enchantment and Enlightenment Bonus are all per character
- The Augmentation of +5% XP does not apply to quest and item turn-ins.
- See XP Calculator for calculation, more details and an example!
Luminance Augmentations - Arwic
Each augmentation requires a certain amount of luminance from you bank with the exception of the Aura's which cost XP. Every time you use these gems and successfully augment or use them the next time the price will be higher. Augmentations:
Type /aug in the chat to see your current luminance augmentation levels.
Table of Greater Luminance Augmentation Costs:
Bank System
Each character has their own bank account that can hold Pyreals, Luminance, and Legendary Keys!
To use the Bank System you must input one of the commands listed below into the chatbox:
- /b - Shows your bank account balances
- /b d - Deposits all loose Pyreals, Luminance, and Legendary Keys (Arwic type) to your bank account
- /b d n - Deposits all pyreal notes (ie MMDs) to your bank account.
- /b t p <Amount> "<Character Name>" - Transfers the amount of pyreals to another character.
- /b t l <Amount> "<Character Name>" - Transfers the amount of luminance to another character.
- /b t k <Amount> "<Character Name>" - Transfers the amount of legendary keys to another character.
Notes:
- There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
- When you withdraw pyreals with an amount of 250k or more it will convert your pyreals into MMDs and place it into your inventory. MMDs will be stacked.
- Legendary keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw.
- Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.