Specialization and Skill Credit Cap: Difference between revisions

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Revision as of 13:00, 9 November 2024


Specialization and Skill Credit Cap

Skill Limits

  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 70 total credits specialized.

Skills List

Current Skills
Skill Formula Train
Cost
Specialization
Cost
Specialization Cap Cost Gems of Enlightenment
Alchemy (C+F)/3 6 6 12
Arcane Lore F/3 Free 2 2
Armor Tinkering (F+E)/2 4 AUG Untrained
Assess Creature (None) 4 2 6
Assess Person (None) 2 2 4
Cooking (C+F)/3 4 4 8
Creature Enchantment (F+W)/4 8 8 16
Deception (None) 4 2 6
Dual Wield (C+C)/3 2 2 4
Dirty Fighting (S+C)/3 2 2 4
Finesse Weapons (C+Q)/3 4 4 8
Fletching (C+F)/3 4 4 8
Healing (F+C)/3 6 4 10
Heavy Weapons (S+C)/3 6 6 12
Item Enchantment (F+W)/4 8 8 16
Item Tinkering (F+C)/2 2 AUG Untrained
Jump (S+C)/2 Free 4 4
Leadership (None) 4 2 6
Life Magic (F+W)/4 12 8 20
Light Weapons (S+C)/3 4 4 8
Lockpick (C+F)/3 6 4 10
Loyalty (None) Free 2 2
Magic Defense (F+W)/7 Free 12 12
Magic Item Tinkering F 4 AUG
Mana Conversion (F+W)/6 6 6 12
Melee Defense (Q+C)/3 10 10 20
Missile Defense (Q+C)/5 6 4 10
Missile Weapons C/2 6 6 12
Recklessness (S+Q)/3 4 2 6
Run Q Free 4 4
Salvaging (None) Free AUG N/A
Shield (S+C)/2 2 2 4
Sneak Attack (C+Q)/3 4 2 6
Summoning (E+W)/3 8 4 12
Two Handed Combat (S+C)/3 8 8 16
Void Magic (F+W)/4 16 12 28
War Magic (F+W)/4 16 12 28
Weapon Tinkering (F+S)/2 4 AUG
Retired Skills
Skill Formula Train
Cost
Specialization
Cost
Specialization Cap Cost
Appraise Armor F 4 2 6
Appraise Item F 2 2 4
Appraise Magic Item F 4 4 8
Appraise Weapon F 4 2 6
Axe (S+C)/3 6 6 12
Bow C/2 8 8 16
Crossbow C/2 6 6 12
Dagger (Q+C)/3 4 4 8
Gearcraft (F+C)/2 2 AUG
Mace (S+C)/3 6 6 12
Spear (S+C)/3 6 6 12
Staff (S+C)/3 4 4 8
Sword (S+C)/3 8 8 16
Thrown Weapons C/2 6 6 12
Unarmed Combat (S+C)/3 6 6 12

Skill Credits

Skill credits are used to obtain new skills and abilities. Each skill has two credit costs, the cost to train, and the cost to specialize. A skill must be trained first in order to be specialized. At character creation you are given 52 skill credits, any credits unused during creation will be carried over and be available to use later.

Additional credits are given at certain level milestones, the table below details these. There are two additional skill credits available with special quests. The first is available at level 35, see Hunting Aun Ralirea for details. The second is available at level 90 by completing the Chasing Oswald quest. Past level 200 you can use Luminance Points to purchase 2 additional skill credits (1 million points per credit).

Including all precreation credits, all leveling credits, and all quest credits, a character can have 102 total skill credits to use for skills and abilities.

Postcreation, it is possible to untrain skills and be refunded the skill credits and experience points spent, as well as to specialize skills, see Skill Specialization and Skill Sellback for more details.

Level Total Credits
2 1
3 2
4 3
5 4
6 5
7 6
8 7
9 8
10 9
12 10
14 11
16 12
18 13
20 14
23 15
26 16
29 17
32 18
35 19
40 20
45 21
50 22
55 23
60 24
65 25
70 26
75 27
80 28
85 29
90 30
95 31
100 32
105 33
110 34
115 35
120 36
125 37
130 38
140 39
150 40
160 41
180 42
200 43
225 44
250 45
275 46