Notes
Life Magic allows the user to:
- Manage the secondary attributes (health, stamina, and mana) of themselves or their target.
- Increase or decrease the natural armor and damage type resistances of themselves or their target.
- Redirect their secondary attributes into damaging attacks.
Life Magic is also called the School of the Heart.
Starting Equipment
All Character Races:
Related Pages
Update History
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Release
Lost in the New Horizon
- Level VII Life Magic spells introduced.
Castling
- Major changes made to the transfer spells (See here for more information.
The Slumbering Giant
- Changes made to the range and drain percentages of transfer and harm spells. See here for more details.
Heart of Woe
- Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See here for more information.
Across the Vast Divide
- Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See here for more information.
Mired Hearts
- The Heal and Revitalize spells have been improved. See here for more information.
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Skills
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Magic Skills
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Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
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Combat Skills
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Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
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Secondary Combat Skills
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Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
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Defense Skills
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Magic Defense, Melee Defense, Missile Defense, Shield
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Crafting Skills
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Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
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Misc Skills
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Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
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Retired Skills
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Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
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