Custom Functionality on Infinite Leaftide: Difference between revisions
(Created page with "=== Infinite Levels and Skill Credits === There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented). Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of X...") |
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==Infinite Levels and Skill Credits == | |||
There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented). | There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented). | ||
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Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat. | Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat. | ||
==Infinite Attributes== | |||
You can continue to raise your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points of retail. The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point! | You can continue to raise your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points of retail. The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point! | ||
To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP. | To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP. | ||
To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> # | |||
==Spell Damage Scaling== | |||
Focus and Self add a scaling damage bonus to all spells both Void and War. This is similar to Melee and Missile skills and how they scale with Strength or Coord. | Focus and Self add a scaling damage bonus to all spells both Void and War. This is similar to Melee and Missile skills and how they scale with Strength or Coord. | ||
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Example: 500 total Focus and Self will result in 25% increased spell damage passively. | Example: 500 total Focus and Self will result in 25% increased spell damage passively. | ||
==Quest Bonus (QB)== | |||
The Quest Balance (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each QB you receive you will be notified via chat and your QB will increase by 1. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account! | The Quest Balance (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each QB you receive you will be notified via chat and your QB will increase by 1. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account! | ||
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==Enlightenment== | |||
Enlightenment has been completely reworked! | Enlightenment has been completely reworked! | ||
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Server Wide Kill Tasks | Server Wide Kill Tasks | ||
==Total XP Bonus== | |||
Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(amount * enchantment * (quest + server KT) * modifier * DungeonXpBonus * enlightenmentBonus) | Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(amount * enchantment * (quest + server KT) * modifier * DungeonXpBonus * enlightenmentBonus) | ||
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See XP Calculator for calculation, more details and an example! | See XP Calculator for calculation, more details and an example! | ||
==Luminance Augmentations - Arwic== | |||
Each augmentation requires a certain amount of luminance from you bank with the exception of the Aura's which cost XP. Every time you use these gems and successfully augment or use them the next time the price will be higher. | Each augmentation requires a certain amount of luminance from you bank with the exception of the Aura's which cost XP. Every time you use these gems and successfully augment or use them the next time the price will be higher. | ||
Augmentations: | Augmentations: | ||
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Table of Greater Luminance Augmentation Costs: | Table of Greater Luminance Augmentation Costs: | ||
==Bank of Dereth== | |||
Each character has their own bank account that can hold Pyreals, Luminance, and Legendary Keys! | Each character has their own bank account that can hold Pyreals, Luminance, and Legendary Keys! |
Revision as of 14:30, 2 October 2023
Infinite Levels and Skill Credits
There is no level cap on Infinite Leaftide! XP needed for levels past 275+ increase proportionally with retail-like scaling per level. You will gain 1 Skill Credit every 5 levels post 275 (ie 280, 285, 290,...). The number of skill credits for Specialization remains at 70 (unless Luminance Augmented).
Levels 275 and beyond will not display 'XP for next level' correctly in your Attributes panel. In order to check the amount of XP needed for your next level, type /xp in the chat.
Infinite Attributes
You can continue to raise your Attributes (Strength, Endurance, Coordination, Quickness, Focus, and Self) past the base 190 points of retail. The price per point will continue to raise similarly to pre-190, so it can get very expensive to raise an Attribute 1 point!
To raise an Attribute once maxed, type /attr [<str/end/coo/qui/foc/sel/hea/sta/man> #] [specifying nothing will default to 1] in the chat and it will raise if you have the available XP. To view the cost of your next point(s) of an attribute, type /xp <str/end/coo/qui/foc/sel/hea/sta/man> #
Spell Damage Scaling
Focus and Self add a scaling damage bonus to all spells both Void and War. This is similar to Melee and Missile skills and how they scale with Strength or Coord.
The formula is ((Focus + Self) / 2) * 0.1
Example: 500 total Focus and Self will result in 25% increased spell damage passively.
Quest Bonus (QB)
The Quest Balance (QB) system rewards player accounts for completing quests. You can obtain QB via multiple methods such as talking to NPCs, beginning a quest, picking up quest items, handing in quest items, etc. For each QB you receive you will be notified via chat and your QB will increase by 1. While repeating a quest will not reward the same QB again, quests can have multiple QB and therefore multiple runs may be applied. QB is shared across all characters on your account!
For each QB you receive your Bonus XP (Normal XP and Luminance for both Monster Kills and Quest) will increase by 0.5%. So at 200 QB you will receive double the amount of XP (100%). One additional reward is that at 200 QB your quest timers are cut in half.
See here for the most recent (although not all inclusive) list of QB:
Enlightenment
Enlightenment has been completely reworked!
Requirements:
Level 275* to begin Repentence Coins, Wealth Coins, Protection Coins (all are custom IFH items, see Dungeon XP for details on obtaining special coins) These coins are required to enlighten and can be gained by hunting in dungeons, using certain alternate currency to exchange for them or winning the lottery. Starting at level 275 you require 100 Repentence Coins. Increasing by 100 each enlightenment.
Important: Each time you enlighten the required level also increased by 1. For example: your second enlightenment will require 200 Repentence Coins and level 276+; your third enlightenment will require 300 Repentence Coins and level 277+
Enlightenment Level 1-10 require Repentence Coins. Level 11-50 require Reptentence & Wealth coins. Levels 51+ require Repentence Coins, Wealth Coins, & Protection Coins.
Enlightenment coins go directly into your Bank Account and are not directly in monster loot except that corpses in Hagal do actually drop them physically. See Bank for more details. (You will need to withdraw the needed coins to enlighten from the bank) After enlightenment you will be transported to your attuned Lifestone
Rewards (Per Enlightenment):
3% increased XP (Normal and Luminance) from all sources (for the character) +2 HP +1 to all Skills
How to Enlighten:
Meet the requirements and type /enl in your chat to initiate enlightenment!
Notes:
Enlightenment does NOT remove your items from equipped, it does NOT remove your Attributes, it does NOT remove Society, it does NOT remove Aetheria flags, and it does NOT remove any Augmentations (XP or Luminance). Enlightenment DOES remove unused XP, and it DOES remove all your skills. Remember, if your character has anything with a wield requirement equipped, you might want to leave it on. Yes. It's "Repentence", and it's grammatically correct in Dereth. Get over it! Server Wide Kill Tasks
Total XP Bonus
Your overall XP Bonus can be calculated by the following equation: var m_amount = (long)Math.Round(amount * enchantment * (quest + server KT) * modifier * DungeonXpBonus * enlightenmentBonus)
Amount Enchantment Quest + KT Modifier DungeonXpBonus EnlightenmentBonus The value of xp you would receive default. Bonuses from Trinket and Augmentation Your QB + Server KT Server Modifier Your bonus XP% from dungeon 3% per enlighten
Notes:
QB is shared across all characters on the account Server modifier is the same for all characters on Infinite Frosthaven, which is set at 0.50 Enchantment, Dungeon Bonus, Server KT Bonus, and Enlightenment Bonus are all per character The Augmentation of +5% XP does not apply to quest and item turn-ins. The bonus from the Server KT does not apply to quest and item turn-ins. There are two additional bonuses that may result in additional XP boosts for kills, those bonuses being your characters Rest XP and if the Server Kill Task is active for the creature type (+25% bonus). See XP Calculator for calculation, more details and an example!
Luminance Augmentations - Arwic
Each augmentation requires a certain amount of luminance from you bank with the exception of the Aura's which cost XP. Every time you use these gems and successfully augment or use them the next time the price will be higher. Augmentations: Creature Spell Buff Value => Increases the value your creature buffs that you cast give by 4. No Maximum. Initial Cost: 1 Mill Lum; Increases by 550k Lum per Aug. See the table for Greater Luminance Augmentation Costs. Critical Strike Chance Aug => Increases your critical strike chance by 0.1%. Maximum 100 times. Initial Cost: 5 Mill Lum; Increases by 1 Mill Lum per Aug Critical Strike Damage Aug => Increases your critical strike multiplier by 0.1%. Maximum 100 times. Initial Cost: 3 Mill Lum; Increases by 500k Lum per Aug Missile Consumption Chance Aug => Adds a chance that missiles will not consume ammunition by 1%. Max 100 times. Initial Cost: 500k Lum; Increases by 250k Lum per Aug Spell Component Burn Chance Aug => Adds a chance that spells do not burn components by 1%. Max 100 times. Initial Cost: 500k Lum; Increases by 250k Lum per Aug Spell Duration Aug => Adds 2% to your spell durations. No Maximum limit. Initial Cost: 100k Lum; Increases by 250k Lum per Aug Pet Damage Aug => Increases your summons pet damage by 10% per level. No Maximum limit. Pet damage is divided by 3 for summonable Phyntos Wasps level 200. Initial Cost: 100k Lum; Increases by 350k Lum per Aug Vitality Aug => Increases your vitality by 2. No Maximum limit. Initial Cost: 100k Lum; Increases by 250k Lum per Aug
Type /aug in the chat to see your current greater augmentation levels.
Table of Greater Luminance Augmentation Costs:
Bank of Dereth
Each character has their own bank account that can hold Pyreals, Luminance, and Legendary Keys!
To use The Bank of Dereth you must input one of the commands listed below into the chatbox. .
Chat Commands to Access your Bank Account:
- /b - Shows your bank account balances
- /b d - Deposits all loose Pyreals, Luminance, and Legendary Keys (Arwic type) to your bank account
- /b d n - Deposits all pyreal notes (ie MMDs) to your bank account.
- /b t p <Amount> "<Character Name>" - Transfers the amount of pyreals to another character.
- /b t l <Amount> "<Character Name>" - Transfers the amount of luminance to another character.
- /b t k <Amount> "<Character Name>" - Transfers the amount of legendary keys to another character.
Notes:
- There is no upper limitation to how much of each you can store. Your bank account can exceed well over the luminance vanilla limits of 1.5m.
- When you withdraw pyreals with an amount of 250k or more it will convert your pyreals into MMDs and place it into your inventory. MMDs will be stacked.
- Legendary keys will be converted to Durable Keys if the amount of keys is over 10 that you withdraw.
- Banks are not account wide, they are character based, which means if you want to send your alts money you need their name when using the /bank transfer command.