Perfect Shimmering Isparian Dagger: Difference between revisions
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imported>Arkalor's Bot m (Text replace - "{{Retired Melee Weapon" to "{{Melee Weapon | Retired Weapon = Yes") |
imported>Arkalor's Bot m (clean up and re-categorisation) |
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{{Melee Weapon | {{Melee Weapon | ||
| | | nocat = true | ||
| Weapon Type = Dagger | | Weapon Type = Dagger | ||
| Weapon Skill = Light Weapons | | Weapon Skill = Light Weapons | ||
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* Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]]. | * Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]]. | ||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Wield requirement changed from Level: 50 to Base Weapon: 300 | * During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Wield requirement changed from Level: 50 to Base Weapon: 300 | ||
[[Category:Retired Melee Weapons]] |
Latest revision as of 19:05, 20 December 2014
Introduced: | Repercussions | Related Quests: | Isparian Weapons Quest, Major Prismatic Stone Quest | Updated: | Master of Arms |
- Value: 8,000
- Burden: 120
- Skill: Light Weapons (Dagger)
- Damage: 19 - 38 , Slashing/Piercing
- Speed: Fast (15)
- Bonus to Attack Skill: +10% (25%)
- Bonus to Melee Defense: +10.0%
- Spells: Moderate Light Weapon Aptitude, Aura of Blood Drinker VI, Armor Self VI, Aura of Heart Seeker VI
- Properties: Unenchantable, Elemental Slayer, Bonded
- Wield requires base Light Weapons 300
- This item cannot be sold.
- Spellcraft: 300.
- Mana: 1200.
- Mana Cost: 1 point per 10 seconds.
Notes
- Made by using a Major Prismatic Stone on a Perfect Isparian Dagger.
- During the Master of Arms event, the skill was changed from Dagger to Light Weapons, the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Wield requirement changed from Level: 50 to Base Weapon: 300