User:An Adventurer/Guides/Ironman Challenge: Difference between revisions

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imported>An Adventurer
imported>An Adventurer
(a few updates, moving some rules around and adding post-creation info)
 
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== Rules ==
== Rules ==
# Must use character generation described below.
# Must use character generation described below.
# No outside help. This means no help from other players or your alternate characters. The exception to this would be other characters participating in the challenge.
# No outside help. This means no help from other players or your alternate characters. The exception to this would be other characters participating in the challenge.  
# No using the Town Network.
# No altering starting attributes or skills.
# No using the Facility Hub.
# No altering starting attributes or skills with the Skill redistribution quest.


=== Additional Rules ===
=== Additional Rules ===
The following optional rules may be added to increase difficulty:
The following optional rules may be added to increase difficulty:


Travel restrictions:
'''Travel restrictions:'''
* No using the Town Network.
* No using the Facility Hub for travel.
* No settlement portals.
* No settlement portals.
* No residential halls.
* No residential halls.
Line 21: Line 21:
* No wilderness portals (e.g. Riverbend portal)
* No wilderness portals (e.g. Riverbend portal)


Play-style restrictions:
'''Play-style restrictions:'''
* No using the Facility Hub for leveling.
* Perma-death. When your character dies, delete the character.
* Perma-death. When your character dies, delete the character.
* Player Killer. Other ironman challenge players can harm you, and you will have collision with them.
* Player Killer. Other ironman challenge players can harm you, and you will have collision with them.


Equipment/buff restrictions:
'''Equipment/buff restrictions:'''
* No services from healers.
* No services from healers.
* No protection gems from Lugians.
* No protection gems from Lugians.
* No Pathwarden starter equipment.
* No Pathwarden starter equipment.
* No Explorer gear.
* No Explorer gear.
* No foci. Use old spell component system. Note that this is not possible with Void Magic.
* No Professors of Magic. Spells must be learned via scrolls from Scriveners.
* No Professors of Magic. Spells must be learned via scrolls from Scriveners.
* No use of Scriveners. Spells must be learned via scolls found in loot.
* No use of Scriveners. Spells must be learned via scolls found in loot.
* No foci. Use old spell component system. Note that this is not possible with Void Magic.


== Character Creation ==
== Character Creation ==
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# On the ''Town'' tab, click the '''Random''' button.
# On the ''Town'' tab, click the '''Random''' button.
# On the ''Summary'' tab, choose a name, then click the '''Finish''' button.
# On the ''Summary'' tab, choose a name, then click the '''Finish''' button.
== Post-Creation ==
Once you have created the character, you may spend skill credits as you wish to train new skills.
You cannot alter your starting skills or attributes via the temples or Asheron's castle. You '''are allowed''' to specialize a skill that started as trained, and you are allowed to later un-specialize it and move it back to trained. But you cannot untrain a skill that started as trained, or unspecialize a skill that started as specialized. You are also allowed to obtain the innate attribute augmentations.


== Buff Guide ==
== Buff Guide ==
Line 48: Line 54:


== Travel Guide ==
== Travel Guide ==
* Mages in the 9 starter towns sell portal gems to the 9 starter towns and Xarabydun.
Mages in the 9 starter towns sell portal gems to the 9 starter towns and Xarabydun.
* Wedding Planners sell portal gems to:
**  Wedding Hall. The Wedding Hall contains portals to Zaikhal, South Direlands (84.2S, 34.4W), and North Direlands (24.3N, 53.8W). It used to contain portals to Cragstone and Hebian-To, but those have been destroyed.
** Plateau Village outskirts
** Ithaenc Cathedral Outskirts.
* More information on other portals may be found on the [[Portal Network]] page.
 
=== Route to each Town ===
All routes assume you have access to the portal gems sold at the nine original starter towns and the wedding planners.
Ahurenga
* From [[Stonehold]], take the [[Ahurenga Portal]] at 68.6N, 20.7W. ''(not avaialable at end of retail)''.
 
Al-Arqas
* Use [[Al-Arqas Portal Gem]].
 
Al-Jalima
*
 
Arwic
*
 
Ayan Baqur
*
 
Baishi
* From either [[Khayyaban]] or [[Plateau Village]], enter the [[Mammet Foundry]]. From there take the [[Portal to Baishi]].
 
Bandit Castle
*
 
Beach Fort
*
 
Bluespire
*
 
Candeth Keep
*
 
Cragstone
* From [[Lin]], [[Khayyaban]], or [[Zaikhal]], enter the [[Effigy Foundry]]. From there take the [[Portal to Cragstone]].
* <strike>From either [[Hebian-To]] or [[Zaikhal]], enter the [[Sanctum Residential Halls]]. From there take the [[Portal to Cragstone]].</strike> ''(not available on Levistras)''
 
Crater Lake Village
*
 
Danby's Outpost
*
 
Dryreach
*
 
Eastham
*
 
Eastwatch
*
 
Fiun Outpost
*
 
Fort Tethana
*
 
Glenden Wood
*
 
Greenspire
*
 
Hebian-To
* <strike>From either [[Cragstone]] or [[Zaikhal]], enter the [[Sanctum Residential Halls]]. From there take the [[Portal to Hebian-To]].</strike> ''(not available on Levistras)''
 
Holtburg
* Use [[Holtburg Portal Gem]].
 
Kara
* See route to Baishi. From [[Bashi]],
 
Khayyaban
* From [[Samsur]], enter the [[Victory Residential Halls]]. From there take the [[Portal to Khayyaban]].
 
Kor-Gursha
*
 
Kryst
*
 
Lin
* From [[Samsur]], enter the [[Victory Residential Halls]]. From there take the [[Lin Portal]].
 
Linvak Tukal
*
 
Lytelthorpe
* Use [[Lytelthorpe Portal Gem]].
 
MacNiall's Freehold
*
 
Martine's Retreat
* Use [[Rithwic Portal Gem]]. From there, run to [[Martine's Retreat]].
 
Mayoi
*From either [[Khayyaban]] or [[Plateau Village]], enter the [[Oriel Residential Halls]]. From there take the [[Mayoi Portal]].
 
Merwart Village
*
 
Nanto
* Use [[Nanto Portal Gem]].
 
Neydisa Castle
*
 
Oolutanga's Refuge
*
 
Plateau Village
* Use [[Invitation Plateau]].
* From either [[Mayoi]] or [[Khayyaban]], enter the [[Oriel Residential Halls]]. From there take the [[Plateau Portal]].
 
Qalaba'r
*
 
Redspire
*
 
Rithwic
* Use [[Rithwic Portal Gem]].
 
Samsur
* Use [[Samsur Portal Gem]].
 
Sanamar
*
 
Sawato
*
 
Shoushi
* Use [[Shoushi Portal Gem]].
 
Silyun
*
 
Stonehold
*
 
Timaru
*
 
Tou-Tou
* From [[Lytelthorpe]], enter the [[Haven Residential Halls]]. From there take the [[Portal to Tou-Tou]].
 
Tufa
*
 
Underground City
*
 
Uziz
* From [[Lytelthorpe]], enter the [[Haven Residential Halls]]. From there take the [[Uziz Portal]].
 
Wai Jhou
*
 
Westwatch
*
 
Xarabydun
* Use [[Xarabydun Portal Summoning Gem]]
 
Yanshi
* Use [[Yanshi Portal Gem]].
 
Yaraq
* Use [[Yaraq Portal Gem]].
 
Zaikhal
* Use [[Invitation Wedding Hall]]. From the [[Wedding Hall]], take the [[Portal to Zaikhal]].


== Quest Guide ==
Wedding Planners sell portal gems to:
Complete the starter quests for your town:
* Wedding Hall. The Wedding Hall contains portals to South Direlands (84.2S, 34.4W) and North Direlands (24.3N, 53.8W).
* [[Holtburg]]: [[Alfrin's Stolen Supplies]], [[Brogord's Demise]], [[Worcer's Missing Heirlooms]]
* Plateau Village outskirts.
* [[Sanamar]]:  [[The Beacon]], [[The Missing Necklace]], [[Thrungus Hovels]]
* Ithaenc Cathedral Outskirts.
* [[Shoushi]]: [[Four Stones of Jojii]], [[Lou Ka's Stolen Items]], [[Nen Ai's Pet Drudge]]
* [[Yaraq]]: [[Lubziklan al-Luq's Stolen Goods]], [[Note of Congratulation]], [[Search for Abmim ibn Ibsar & Mad Star Investigation]]


Complete the [[Blood Shreth Kill Task]], available in Shoushi, and easily completed in the [[Cave of Alabree]] outside of Holtburg.
More information on other portals may be found on the [[Portal Network]] page.

Latest revision as of 07:29, 7 July 2021

This guide takes inspiration from the Ironman Harcore Challenge on the Levistras server. I have modified the rule set to be less restricting.

Rules

  1. Must use character generation described below.
  2. No outside help. This means no help from other players or your alternate characters. The exception to this would be other characters participating in the challenge.
  3. No altering starting attributes or skills.

Additional Rules

The following optional rules may be added to increase difficulty:

Travel restrictions:

  • No using the Town Network.
  • No using the Facility Hub for travel.
  • No settlement portals.
  • No residential halls.
  • No Statue dungeons.
  • No portal gems.
  • No portals to towns.
  • No wilderness portals (e.g. Riverbend portal)

Play-style restrictions:

  • No using the Facility Hub for leveling.
  • Perma-death. When your character dies, delete the character.
  • Player Killer. Other ironman challenge players can harm you, and you will have collision with them.

Equipment/buff restrictions:

  • No services from healers.
  • No protection gems from Lugians.
  • No Pathwarden starter equipment.
  • No Explorer gear.
  • No Professors of Magic. Spells must be learned via scrolls from Scriveners.
  • No use of Scriveners. Spells must be learned via scolls found in loot.
  • No foci. Use old spell component system. Note that this is not possible with Void Magic.

Character Creation

  1. On the Heritage tab, use a randomizer to select a heritage. (Note: the Random button built in to the client only selects from the four human heritages, so use google ("11 value spinner").)
  2. Skip the Profession tab for now.
  3. On the Skills tab, click the Random button. This will spend all your skill credits on trained and specialized skills. If you do not get at least one specialized offensive skill, spin again. For the purposes of this challenge, offensive skills are: Heavy, Light, Finesse Weapons, Two Handed Combat, Missile Weapons, War Magic, Life Magic, Void Magic, and Summoning.
  4. Return to the Professions tab. Use the array of 100/90/80/30/20/10 and assign values to attributes of your choosing.
  5. Skip forward to Appearance tab. use a randomizer to select gender. With Face selected click the Random button. With Clothes selected click the Random button.
  6. On the Town tab, click the Random button.
  7. On the Summary tab, choose a name, then click the Finish button.

Post-Creation

Once you have created the character, you may spend skill credits as you wish to train new skills.

You cannot alter your starting skills or attributes via the temples or Asheron's castle. You are allowed to specialize a skill that started as trained, and you are allowed to later un-specialize it and move it back to trained. But you cannot untrain a skill that started as trained, or unspecialize a skill that started as specialized. You are also allowed to obtain the innate attribute augmentations.

Buff Guide

  • Healers in Holtburg, Sanamar, Shoushi, and Yaraq sell level 1 - 4 Attribute buffs. Look under "Services".
  • The Lugian merchants in Holtburg, Shoushi, and Yaraq sell special protection gems. When used, these gems cast spells equal to level 3s for the 7 elemental protections and the natural armor spell.

Travel Guide

Mages in the 9 starter towns sell portal gems to the 9 starter towns and Xarabydun.

Wedding Planners sell portal gems to:

  • Wedding Hall. The Wedding Hall contains portals to South Direlands (84.2S, 34.4W) and North Direlands (24.3N, 53.8W).
  • Plateau Village outskirts.
  • Ithaenc Cathedral Outskirts.

More information on other portals may be found on the Portal Network page.