Unreleased Content: Difference between revisions

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{{RightToC}}{{Trivia Links}}
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== Dark Majesty Unimplemented Creatures ==
This article lists content that was unimplemented, unfinished, unreleased, or in some other way unavailable to players on the retail servers.
The [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]] contained the stats for numerous creatures which never appeared in the final release of Dark Majesty. This includes:
{|class="wikitable"
! Type
! Creature
! Level
! Notes
|-
| Armoredillo || [[Hoary Armoredillo]] || 15 || Introduced in [[The Slumbering Giant]].
|-
| Armoredillo || [[Plate Armoredillo]] || 15 || Introduced in [[The Slumbering Giant]].
|-
| Armoredillo || [[Titanium Armoredillo]] || 15 || Introduced in [[That Which Is Ours]].
|-
| Chittick || [[Horned Chittick]] || 16 || Introduced in [[The Iron Coast]].
|-
| Chittick || Sharp Chittick || 12 || Never introduced.
|-
| Chittick || [[Stinging Chittick]] || 20 || Introduced in [[The Iron Coast]].
|-
| Deru || Full Deru || 20 || Never introduced.
|-
| Deru || Green Deru || 13 || Never introduced.
|-
| Deru || Old  Deru || 20 || Never introduced.
|-
| Deru || Tall Deru || 17 || Never introduced.
|-
| Golem || [[Gold Golem]] || 173 / 200 || There are two entries for this creature. Introduced in [[That Which Is Ours]].
|-
| Golem || [[Platinum Golem]] || 232 / 300 || There are two entries for this creature. Introduced in [[Verdict]].
|-
| Golem || Mega Magma Golem || 597 || Never introduced. This may be the Behemoth of Tenkarrdun.
|-
| Moarsman || [[Ashen Moarsman]] || 20 || Introduced in [[That Which Is Ours]].
|-
| Moarsman || [[Desolation Moarsman]] || 20 || Introduced in [[That Which Is Ours]].
|-
| Moarsman || Lava Moarsman || 20 || Never introduced.
|-
| Monouga || Colossal Monouga || 107 || Never introduced. This is not the Tremendous Monouga, which is listed separately.
|-
| Mu-Miyah || Emperor Geraine I || 42 || Never introduced.
|-
| Mu-Miyah || [[Guardian Mu-miyah]] || 42 || Introduced in [[That Which Is Ours]].
|-
| Mu-Miyah || [[High Mu-miyah]] || 42 || Introduced in [[That Which Is Ours]].
|-
| Mu-Miyah || [[Imperial Mu-miyah]] || 42 || Introduced in [[That Which Is Ours]].
|-
| Mu-Miyah || [[Royal Mu-miyah]] || 42 || Introduced in [[A Perfect Paradox]].
|-
| Olthoi || Olthoi Crawler || 24 || Never introduced.
|-
| Olthoi || [[Olthoi Grub]] || 18|| Introduced in [[Heart of Woe]].
|-
| Olthoi || Olthoi Worm || 14 || Never introduced.
|-
| Shreth || [[Gauloth Shreth]] || 14 || Introduced in [[Heart of Woe]].
|-
| Shreth || [[Rendeath Shreth]] || 14 || Introduced in [[Heart of Woe]].
|-
| Slithis || Slith || Unknown || Never introduced.
|-
| Tumerok || Tumerok Honor Guard || 18 || Never introduced.
|-
| Tusker || Albino Tusker || 27 || Never introduced.
|-
| Ursuin || Dire Ursuin Cub || Unknown || Never introduced.
|-
| Ursuin || Epser  Ursuin Cub || Unknown || Never introduced.
|-
| Ursuin || [[Field Ursuin Cub]] || Unknown || Introduced in [[A New Threat]].
|-
| Ursuin || Glacier Ursuin || Unknown || Never introduced.
|-
| Ursuin || Glacier Ursuin Cub || Unknown || Never introduced.
|-
| Ursuin || [[Linvak Ursuin Cub]] || Unknown || Introduced in [[A New Threat]].
|-
| Ursuin || [[Tiofor Ursuin Cub]] || Unknown || Introduced in [[A New Threat]].
|-
| Virindi || Virindi Controller ||  Unknown. || Never introduced. Listed as dropping an Orange as a trophy. Potentially a typo, and is supposed to be an orange virindi gem?
|-
|}


== Dark Majesty Unimplemented Weapons ==
This article is '''not '''intended for:
The [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]] contained the stats for numerous weapons which never appeared in the final release of Dark Majesty. This includes:
* Content which was available in the beta test, but not in release. For that content, see [[Asheron's Call Beta]].
{|border=0
* Content which was once available, but later removed. For that content, see [[:Category:Retired]].
|valign=top align=left|
* Items only wielded by creatures or NPCs. For those items, see [[:Category:Unwieldable Items]].
'''Axe'''
* Content which was used for testing, QA, live events, or content which was to be used by advocates, sentinels, envoys, or any other staff member or game operator.
* Alatar's Battle Axe
* Fast Axe
* Ko
* Staff
* Wari's Silifi


'''Mace'''
This page has been split into several sections, covering various eras of Asheron's Call:
* Kotiae


'''Spear'''
* Pre-Release Era - earliest development to October 1999
* Tumerok War Taiaha
* Asheron's Call Era - November 1999 to September 2001
* Dark Majesty Era - October 2001 to June 2005
* Throne of Destiny Erea - July 2005 to July 2008
* Ancient Powers Era - August 2008 to May 2015


'''Staff'''
== Pre-Release Era ==
* Oak Staff
=== Quests & Events ===
* [[Witch Cave Quest]]


'''Sword'''
=== NPCs ===
* Defender's Sword
* [[Nuhmudira, Master Archmage]]
* EmoteTest Sword
* Fast Shamshi
* Koji's Tachi
|valign=top align=left|
'''Thrown Weapon'''
* Slithis Spine
* Slithis Splinter
* Spitball
* Stone
* Stoup


'''Bow'''
=== Creatures ===
* Dericostian Longbow


'''Crossbow'''
=== Items ===
* Pariah's Heavy Crossbow
{{Item Table|Caption=Armor
| Acid Yoroi Breastplate
| Alatar's Helm
| Alatar's Platemail Hauberk
| Cold Shield
| Featherlight Plate Breastplate
| Featherlight Plate Bracers
| Featherlight Plate Girth
| Featherlight Plate Greaves
| Featherlight Plate Hauberk
| Fiery Helm
| Fire Bracers
| Fire Shield
| Plate Leggings
| Plate Sleeves
| Soft Leather Gloves
}}
{{Item Table|Caption=Clothes/Jewelry
| Kimono Top
| Leggings
}}
{{Item Table|Caption=Weapons
| Alatar's Battle Axe
| Caustic Arrow
| Defender's Sword
| Fast Axe
| Fast Shamshir
| Fire Dart
| Ice Quarrel
| Koji's Tachi
| Pariah's Heavy Crossbow
| Sceptre of Syliph
| Wari's Silifi
}}
{{Item Table|Caption=Texts
| ??
}}
{{Item Table|Caption=Misc
| Fine Gem
}}


'''Unknown'''
=== Locations ===
* Sling (listed under crossbow)
* [[Eastern Island]]
* [[Aluvian Settlement at Tou-Tou]]


'''Ammunition'''
=== Features / Mechanics ===
* Arrow of Frore
* [[Linguistics]] - unreleased skill
* Caustic Arrow
* [[Viamonters]] - unreleased player race
* Practice Arrow
* [[Rennaj]] - unreleased player race
* Ice Quarrel
* Practice Quarrel
* Hollow Point Armor Piercing Arrow (listed under crystal bolts)
* Hollow Point Explosive Arrow (listed under crystal bolts)
|}


It is likely that some of these items existed in Dark Majesty, but were only available to creatures, NPCs, or Admins.
== Asheron's Call Era ==
=== Quests & Events ===
* [[Tumerok War Taiaha Quest]]


== Dark Majesty Unimplemented Armor ==
'''Fourth Sending of Darkness Live Events'''
The [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]] contained the stats for numerous pieces of armor which never appeared in the final release of Dark Majesty. This includes:
{|border=0
|valign=top align=left|
'''Head'''
* Alatar's Helm
* Fiery Helm
* Heaume of the Inscrutable Mind


'''Chest'''
In an interview with Warcry, Stormwaltz mentioned some ideas that were scrapped from the first story arc. From [http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2 Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2]:
* Acid Yoroi Breastplate
* Asheron's Jumpsuit
* Empyrean Jumpsuit
* Featherlight Plate Breastplate
* Sentinel Jumpsuit
 
'''Chest, Upper Arms, Lower Arms'''
* Alatar's Platemail Hauberk
* Weaver's Coat
 
'''Chest, Abdomen, Upper Arms, Lower Arms'''
* Kimono Top
 
'''Lower Arms'''
* Fire Bracers
|valign=top align=left|
'''Hands'''
* Soft Leather Gloves
 
'''Abdomen'''
* Featherlight Plate Girth
 
'''Abdomen, Upper Legs'''
* Towel (Clean, Dry Towel listed separately)
 
'''Abdomen, Upper Legs, Lower Legs'''
* Weaver's Leggings
 
'''Lower Legs'''
* Featherlight Plate Greaves
 
'''Lower Legs, Feet'''
* Insulated Boots
 
'''Shield'''
* Buadren
* Cold Shield
* Fire Sheild (Fiery Shield listed separately)
|}
 
It is likely that some of these items existed in Dark Majesty, but were only available to creatures, NPCs, or Admins.
 
== Dark Majesty Quest and Undead Story Arc ==
In an interview with Warcry, Stormwaltz shared the overall design for a major quest that didn't make the cut for Dark Majesty. From [http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2 Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2]:
{{Turbine Developer
{{Turbine Developer
  | Date = 01-02-2004
  | Date = 01-02-2004
  | Link = http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2
  | Link = http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2
  | Question = Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?
  | Question = Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?
  | Text =  One major thing I personally regret being unable to do was a large quest axed in the process of making Marae Lassel for ACDM. Before I'd even started implementing it, it became clear that I would not have time to make the dungeons and content for it and Long Live the Queen. I had wanted the broken machines in the dams to be repairable, which would cause waterfalls to spawn in front of them - the same sort of weenie object particle emitter trickery I used in the caldera of Mount Tenkarrdun.
  | Text =  So many things I'm sure I can't remember. Everything you do under a deadline undergoes a heavy-handed process of winnowing. You start with a grandiose vision and then cut it down to something that's feasible. A major event that I alluded to before was Isin Dule's contribution to the regional invasions of Black Ferah and Ler Rhan. He was supposed to be the climax, but that entire phase of the event was cut because it was taking too long to test all the generators (this was our first major use of triggered spawns). That worked out for the better of the story in the end, with Dule turning his coat.


The gameplay would need Boolean event logic, which there was no time to do while housing was under development. If all three dams were repaired at once (if A and B and C are true, then...), a huge, immobile whirlpool mob would have spawned at the junction of the three rivers. It would have been kind of like a huge Slithis made of Water Golem particles. Killing that mob would have opened a temporary horizontal portal on the surface of the water that led to His Eternal Splendor's redoubt. Yes, I'll say it outright; Geraine IV was the evil under Marae Lassel.
Another abandoned thread was having Dave Namerow create and level a character named Saresh to build a monarchy that would throw its allegiance to Bael'Zharon upon his release. The fiction was that "Saresh" was the Shadow General Ferah in disguise. This was a too much work to maintain on all servers, and we never had a solid idea of how it could be leveraged into the main storyline.
 
At that point I was very impressed by the sheer cojones of the Sleeper's Tomb quest in the EQ's Velious expansion. I was going to blatantly rip it off by having the questers bludgeon their way through a series of increasingly difficult guards, all of whom warned, "You know not what you do. Let the Master of Killiakta sleep!" Once they had awakened Geraine, he would have been the focus of a story arc in which the undead warred against each other, Winds faction versus Lords faction, culminating in Geraine, Aerfalle, Rytheran, and their more powerful followers sailing away to the west to Dericost.
  | Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
  | Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}
}}


Remnants of this quest still exist. The most notable are [[The Great Machine]]s found in the damns on Marae Lassel, which were to play a key role in this quest. Some of the [[Tall Tree]] utterances make reference to this quest. The [[Ossuary]] found in the [[East Fork Dam Hive]] may also be related. Finally, the [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]] contained the stats for numerous creatures which never appeared in the final release of Dark Majesty, among these creatures was Emperor Geraine I (possibly a typo as in the official lore he is [[Geraine IV]]). The Undead Story arc would later appear, slightly modified, in Asheron's Call 2.
=== NPCs ===
* [[Bach Lien]]


== Eastern Island ==
=== Creatures ===
In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island.
{{Turbine Developer
| Date = 08-13-2004
| Link = https://www.asheronscall.com/en/forums/showthread.php?12768-Question-about-the-old-large-landmass-to-the-east-Ibn-can-you-clarify&p=123614&viewfull=1#post123614
| Text = The island was clipped around two years ago. Clipped meaning that we ran some tests on the island by carving large valleys through the landmass... Then we decided to add Aphus Lassel and erased a fair majority of the island, replacing it with the land of Tuskers.


So ultimately it was removed. And no, Asheron's Island was not part of that enormous island. Asheron's Island has always been in the same spot just off the coast of Eastham, so far as I can remember.
=== Items ===
  | Developer = Orion
{{Item Table|Caption=Armor
| Heaume of the Inscrutable Mind
| Weaver's Coat
| Weaver's Leggings
}}
{{Item Table|Caption=Clothes/Jewelry
  | ??
}}
{{Item Table|Caption=Weapons
| Aerlinthe Cynosure
| Tumerok Spear (Unreleased)
| Tumerok War Taiaha
}}
}}
 
{{Item Table|Caption=Texts
== Fifth Sending of Darkness Live Events ==
  | ??
In an interview with Warcry, Stormwaltz mentioned some ideas that were scrapped from the first story arc. From [http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2 Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2]:
{{Turbine Developer
| Date = 01-02-2004
  | Link = http://www.warcry.com/news/view/13628-Asherons-Call-4-Years-of-AC-and-Counting-Part-2-L-etoile-Part-2
| Question = Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?
| Text =  So many things I'm sure I can't remember. Everything you do under a deadline undergoes a heavy-handed process of winnowing. You start with a grandiose vision and then cut it down to something that's feasible. A major event that I alluded to before was Isin Dule's contribution to the regional invasions of Black Ferah and Ler Rhan. He was supposed to be the climax, but that entire phase of the event was cut because it was taking too long to test all the generators (this was our first major use of triggered spawns). That worked out for the better of the story in the end, with Dule turning his coat.
 
Another abandoned thread was having Dave Namerow create and level a character named Saresh to build a monarchy that would throw its allegiance to Bael'Zharon upon his release. The fiction was that "Saresh" was the Shadow General Ferah in disguise. This was a too much work to maintain on all servers, and we never had a solid idea of how it could be leveraged into the main storyline.
| Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}
}}
 
{{Item Table|Caption=Misc
== Frozen Wasteland Island ==
| Altar of the Tumerok Figurine
From [[Announcements - 2000/08 - Taste of Twilight#Stormwaltz Comments on the Aerlinthe Quest|Taste of Twilight: Stormwaltz Comments on the Aerlinthe Quest]]:
| Altar of the Tumerok Spear
{{Turbine Developer
  | Exploration Society Token
  | Date = July 29, 2000
  | Tumerok Altar Key
  | Link = None
  | Wooden Tumerok Figurine (Unreleased)
  | Text = I'd also like to take a moment to note that the “frozen wasteland” island was not supposed to be open for play for some time yet, and it is only reachable through a bug. It is still in a very early stage of construction, as evidenced by the extreme performance hit in the ice gardens - the degrade art for those beautiful ice upwellings has not been completed, so everyone on the screen is rendering at full detail, no matter how far from it you are.
<br><br>
There are no plans to open the ice island anytime in the near future, although its construction began at the same time Aerlinthe's was. The landscapes of the new islands were designed by artists Pete “Obsidian Span” McDonald, Sean “Shadow Spire” Turbitt, and Bil “End of Beta Comet” Mauritsen.
<br>
'''- ChrisL (Stormwaltz}'''
| Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}
}}


== Obsidian Plains Mansion ==
=== Locations ===
Before mansions were activated and purchasable, a mansion existed briefly on the [[Obsidian Plains]] at 71.2S, 56.1W. It was removed during the [[The Gathering Storm]] event with the following note in the [[Announcements - 2001/11 - The Gathering Storm#Release Notes|Dev Notes]]:
* [[Frozen Wasteland Island]]
:"The Mansion placed in the Dires has been removed. At present all housing will be placed in Osteth."


<gallery widths=150px heights=150px perrow=4>
== Dark Majesty Era ==
File:Obsidian Plains Mansion Live.jpg|Obsidian Plains Mansion
=== Quests & Events ===
</gallery>
* [[Geraine's Redoubt Quest]]
* [[Tumerok Curse Fetishes]]


== Rennaj ==
=== NPCs ===
The Rennaj were a planned 4th heritage group. On Turbine's Beta page [[Zogblaster Archive/Pre-Game Sketches|Sketches]], there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City.


<gallery widths=150px heights=150px perrow=4>
=== Creatures ===
File:Zogblaster rennajcity.gif
* [[Tonk Puh]]
</gallery>


This was later referenced in a dev chat.
=== Items ===
{{Turbine Developer
{{Item Table|Caption=Armor
  | Date = None
  | Kareb Mask
  | Link = None
}}
  | Question = SageMadHatter> First, Lillith (yes from CoD) and I would like to extend congrats on a great job done with the windmills! We only found out recently when lookup to the ceiling, that you can actually see the gears and sprockets turning in sync with each other! Great work.<br /><br />All right, and now for the question/suggestion. Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city! I know I asked this before on the boards, but wanted to ask it in the semi-unofficial chat, who needs balance?
{{Item Table|Caption=Clothes/Jewelry
  | Text =
  |  
jason@Turbine> thanks..
}}
   
{{Item Table|Caption=Weapons
   
  |  
jason@Turbine> if your gonna do windmills...
}}
   
{{Item Table|Caption=Texts
| Adroth's Journal
jason@Turbine> burn them..
| Martine's Note
   
  | Message from Antius
   
| Message from Celdiseth
letoile@turbine> More than four, in fact.
  | Message from Elysa
   
  | Message from Fadsahil
   
  | Message from Shoyanen
letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?
}}
   
{{Item Table|Caption=Misc
   
  | Clay Totem (Aun Kahmaula)
jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..
  | Clay Totem (Aun Gehaua)
  | Developer =
| Clay Totem (Aun Tanaua)
  | Title =
  | Clay Totem (Aun Laiaua)
  | Clay Totem (Aun Aanaua)
| Dryreach House Portal
  | Holtburg House Portal
  | Qalaba'r House Portal
  | Stonehold House Portal
  | Fort Tethana House Portal
}}
}}


This developer chat, which occurred in June of 2000, may have been the inspiration for the [[Floating City Quest]], which was added in October of 2000.
=== Locations ===
* [[Obsidian Plains Mansion]]


== Tumerok War Spear ==
=== Features / Mechanics ===
During [[The Changing of the Ways]] event, a new interaction was added to the [[Exploration Society Letters]] quest. After turning in a stamped letter, players would receive the [[Exploration Society Token]]. The NPCs would direct you to bring this token to Bach Lien, in the Explorer Society Outpost on the road between Rithwic and Dryreach. Unfortunately, no such NPC or outpost existed. Turbine confirmed this was a bug:
* [[Settlement Portal Gems]] - a concept to replace settlement portals in towns.
{{Turbine Developer
 
| Date = None
== Throne of Destiny Era ==
| Link = None
=== Items ===
  | Text = The search for Bach Lien is a bug. We apologize for the inconvenience that is has caused any of you. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she will remain a mystery.
{{Item Table|Caption=Misc
  | Developer = Allan Maki
  | Viamontian Low-Stakes Gambling Token
  | Title = Community Representative<br />Turbine Entertainment Software
  | Viamontian Mid-Stakes Gambling Token
  | Viamontian High-Stakes Gambling Token
}}
}}
This was later reiterated in the [[Announcements - 2002/01 - Flesh and Blood#State of the Code|Flesh and Blood State of the Code]]:


{{Turbine Developer
=== Locations ===
| Date = January 25, 2002
* [[Original Sanamar]] - During the development of Throne of Destiny, the town of [[Sanamar]] originally had a different layout. This can be seen in the [[Asheron's Call Throne of Destiny Manual]].
| Link = http://www.zone.com/asheronscall/news/ASHEnewscodestate1.asp
* [[Viamontian Casino]]
| Question = I have heard some reference to a mysterious Bach Lien. However, I can find no such person anywhere in the game. Does she really exist?
 
| Text = Although she is mentioned as an extension to the Exploration Society Letters quests, the search for Bach Lien is a bug, as she does not appear in the game. We apologize for any inconvenience this may have caused. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she remains a mystery.
=== Miscellaneous ===
| Developer =  
* The Statue of Eleonora du Bellenesse in [[Silyun]] was originally going to be a text item, like the [[Statue of King Varicci II]].
| Title =  
}}
This quest may have been the inspiration for the [[Tumerok Banners Quest]] or the [[Aun Tanua's War Taiaha Quest]].


== Witch Cave ==
== Ancient Powers Era ==
We know little about this quest other than the name, and that it probably wouldn't have meshed well with the overall continuity. The only mention of it is from [[Stormwaltz Quotes/On Harlune and the Storyline|Stormwaltz Quotes: On Harlune and the Storyline]]:
=== Locations ===
{{Turbine Developer
* Society Halls - Society halls were planned to be added to [[Cragstone]], [[Hebian-To]], and [[Zaikhal]].
|      Date = March 23, 2002
|      Link = None
|      Text =
When I created Harlune, I had no plan in mind beyond "he was a powerful life mage." But I created him early in beta, when I just tossed stuff out without considering the broader ramifications. I hadn't fully familiarized myself with the world yet. In retrospect, it's a good thing Witch Cave never made it in.
| Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}


[[Category:Trivia]]
[[Category:Unreleased Content]]

Latest revision as of 11:02, 5 August 2021

Trivia
AC Wictionary - Easter Eggs and Real World References - Fan Sites - Level VII Spell Names - Noteworthy Players - Retired Content - Seasonal Content - Settlement Names - Unreleased Content



This article lists content that was unimplemented, unfinished, unreleased, or in some other way unavailable to players on the retail servers.

This article is not intended for:

  • Content which was available in the beta test, but not in release. For that content, see Asheron's Call Beta.
  • Content which was once available, but later removed. For that content, see Category:Retired.
  • Items only wielded by creatures or NPCs. For those items, see Category:Unwieldable Items.
  • Content which was used for testing, QA, live events, or content which was to be used by advocates, sentinels, envoys, or any other staff member or game operator.

This page has been split into several sections, covering various eras of Asheron's Call:

  • Pre-Release Era - earliest development to October 1999
  • Asheron's Call Era - November 1999 to September 2001
  • Dark Majesty Era - October 2001 to June 2005
  • Throne of Destiny Erea - July 2005 to July 2008
  • Ancient Powers Era - August 2008 to May 2015

Pre-Release Era

Quests & Events

NPCs

Creatures

Items

Armor

File:Acid Yoroi Breastplate Icon.png Acid Yoroi BreastplateFile:Alatar's Helm Icon.png Alatar's HelmFile:Alatar's Platemail Hauberk Icon.png Alatar's Platemail HauberkFile:Cold Shield Icon.png Cold ShieldFile:Featherlight Plate Breastplate Icon.png Featherlight Plate BreastplateFile:Featherlight Plate Bracers Icon.png Featherlight Plate BracersFile:Featherlight Plate Girth Icon.png Featherlight Plate GirthFile:Featherlight Plate Greaves Icon.png Featherlight Plate GreavesFile:Featherlight Plate Hauberk Icon.png Featherlight Plate HauberkFile:Fiery Helm Icon.png Fiery HelmFile:Fire Bracers Icon.png Fire BracersFile:Fire Shield Icon.png Fire ShieldFile:Plate Leggings Icon.png Plate LeggingsFile:Plate Sleeves Icon.png Plate SleevesFile:Soft Leather Gloves Icon.png Soft Leather Gloves

Clothes/Jewelry

File:Kimono Top Icon.png Kimono TopFile:Leggings Icon.png Leggings

Weapons

File:Alatar's Battle Axe Icon.png Alatar's Battle AxeFile:Caustic Arrow Icon.png Caustic ArrowFile:Defender's Sword Icon.png Defender's SwordFile:Fast Axe Icon.png Fast AxeFile:Fast Shamshir Icon.png Fast ShamshirFile:Fire Dart Icon.png Fire DartFile:Ice Quarrel Icon.png Ice QuarrelKoji's Tachi Icon.png Koji's TachiFile:Pariah's Heavy Crossbow Icon.png Pariah's Heavy CrossbowFile:Sceptre of Syliph Icon.png Sceptre of SyliphFile:Wari's Silifi Icon.png Wari's Silifi

Texts

File:?? Icon.png ??

Misc

File:Fine Gem Icon.png Fine Gem

Locations

Features / Mechanics

Asheron's Call Era

Quests & Events

Fourth Sending of Darkness Live Events

In an interview with Warcry, Stormwaltz mentioned some ideas that were scrapped from the first story arc. From Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2:

01-02-2004 - Link

Q: Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?

A: So many things I'm sure I can't remember. Everything you do under a deadline undergoes a heavy-handed process of winnowing. You start with a grandiose vision and then cut it down to something that's feasible. A major event that I alluded to before was Isin Dule's contribution to the regional invasions of Black Ferah and Ler Rhan. He was supposed to be the climax, but that entire phase of the event was cut because it was taking too long to test all the generators (this was our first major use of triggered spawns). That worked out for the better of the story in the end, with Dule turning his coat.

Another abandoned thread was having Dave Namerow create and level a character named Saresh to build a monarchy that would throw its allegiance to Bael'Zharon upon his release. The fiction was that "Saresh" was the Shadow General Ferah in disguise. This was a too much work to maintain on all servers, and we never had a solid idea of how it could be leveraged into the main storyline.

Turbine Icon.png Chris "Stormwaltz" L'Etoile

NPCs

Creatures

Items

Armor

Heaume of the Inscrutable Mind Icon.png Heaume of the Inscrutable MindFile:Weaver's Coat Icon.png Weaver's CoatFile:Weaver's Leggings Icon.png Weaver's Leggings

Clothes/Jewelry

File:?? Icon.png ??

Weapons

Aerlinthe Cynosure Icon.png Aerlinthe CynosureTumerok Spear (Unreleased) Icon.png Tumerok Spear (Unreleased)Tumerok War Taiaha Icon.png Tumerok War Taiaha

Texts

File:?? Icon.png ??

Misc

Altar of the Tumerok Figurine Icon.png Altar of the Tumerok FigurineAltar of the Tumerok Spear Icon.png Altar of the Tumerok SpearExploration Society Token Icon.png Exploration Society TokenTumerok Altar Key Icon.png Tumerok Altar KeyWooden Tumerok Figurine (Unreleased) Icon.png Wooden Tumerok Figurine (Unreleased)

Locations

Dark Majesty Era

Quests & Events

NPCs

Creatures

Items

Armor

File:Kareb Mask Icon.png Kareb Mask

Clothes/Jewelry

Weapons

Texts

File:Adroth's Journal Icon.png Adroth's JournalFile:Martine's Note Icon.png Martine's NoteFile:Message from Antius Icon.png Message from AntiusFile:Message from Celdiseth Icon.png Message from CeldisethFile:Message from Elysa Icon.png Message from ElysaFile:Message from Fadsahil Icon.png Message from FadsahilFile:Message from Shoyanen Icon.png Message from Shoyanen

Misc

File:Clay Totem (Aun Kahmaula) Icon.png Clay Totem (Aun Kahmaula)File:Clay Totem (Aun Gehaua) Icon.png Clay Totem (Aun Gehaua)File:Clay Totem (Aun Tanaua) Icon.png Clay Totem (Aun Tanaua)File:Clay Totem (Aun Laiaua) Icon.png Clay Totem (Aun Laiaua)File:Clay Totem (Aun Aanaua) Icon.png Clay Totem (Aun Aanaua)File:Dryreach House Portal Icon.png Dryreach House PortalFile:Holtburg House Portal Icon.png Holtburg House PortalFile:Qalaba'r House Portal Icon.png Qalaba'r House PortalFile:Stonehold House Portal Icon.png Stonehold House PortalFile:Fort Tethana House Portal Icon.png Fort Tethana House Portal

Locations

Features / Mechanics

Throne of Destiny Era

Items

Misc

File:Viamontian Low-Stakes Gambling Token Icon.png Viamontian Low-Stakes Gambling TokenFile:Viamontian Mid-Stakes Gambling Token Icon.png Viamontian Mid-Stakes Gambling TokenFile:Viamontian High-Stakes Gambling Token Icon.png Viamontian High-Stakes Gambling Token

Locations

Miscellaneous

Ancient Powers Era

Locations