Specialization and Skill Credit Cap: Difference between revisions

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For our Infinite Leaftide Server you would need to buy 266 [[Specialized Skill Augmentation Gems]] to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost)
For our Infinite Leaftide Server you would need to buy 266 [[Specialized Skill Augmentation Gems]] to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost)
[[Salvaging]] is retained as Specialized after you do Enlightenments.


==Skill Limits==
==Skill Limits==
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[[Deception]] 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained)
[[Deception]] 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained)
[[Dirty Fighting]] 
'''[Attack High]''' Attack Skills debuffed -20 and all heal effects are reduced by 30 rating (Up from -10 and all heal effects are reduced by 15 rating Trained)
'''[Attack Medium]''' Bleed ticks for 120 damage per 20 seconds (Up From 60 damage per 20 seconds Trained)
'''[Attack Low]''' Defense Skills debuffed -20 (Up from -10 Trained)
[[Fletching]] Allows access to Deadly Prismatic Arrow/Atlatl Dart/Quarrels and Infinite Deadly Prismatic's at [[Wicked Wares]] (1500 Enlighten Coins each)
[[Healing]] Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5 (Up from (Buffed Healing Skill + Kit Bonus) * 1.1 Trained)
   
[[Magic Defense]] Specialized skill adds 1 Damage Rating Resist for every 50 points against magic attacks.
[[Melee Defense]] Specialized skill adds 1 Damage Rating Resist for every 60 points against melee attacks.
[[Missile Defense]] Specialized skill adds 1 Damage Rating Resist for every 50 points against missile attacks.
[[Recklessness]] Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.
[[Shield]] Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized.
Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. Magic damage reduction maxes at 433 base skill.
The formula to determine magic absorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3))
    RED = Reduction%
    CAP = Maximum reduction/100%
    ST = 1.0 for spec, 0.8 for trained
    SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %)


[[Sneak Attack]] +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained)
[[Sneak Attack]] +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained)
[[Summoning]] Access to Level 200 Summons up from the Level 180 (Trained) Summons. Use requires level 185. Use requires Summoning of at least 570.


==Skills List==
==Skills List==

Latest revision as of 13:00, 7 February 2025


Contains InfiniteLeaftide specific changes and has diverged from End of Retail.

Specializing

Aydra the Redistributor (Attribute and Skill adjustments) can be found located at in Arwic near the Lifestone and in AC Storage Facility [South Subway Tunnel]

For our Infinite Leaftide Server you would need to buy 266 Specialized Skill Augmentation Gems to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost)

Salvaging is retained as Specialized after you do Enlightenments.

Skill Limits

Specialized Bonuses

Assess Person helps prevent Sneak Attack hits from the front.

Deception 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained)

Dirty Fighting

[Attack High] Attack Skills debuffed -20 and all heal effects are reduced by 30 rating (Up from -10 and all heal effects are reduced by 15 rating Trained)

[Attack Medium] Bleed ticks for 120 damage per 20 seconds (Up From 60 damage per 20 seconds Trained)

[Attack Low] Defense Skills debuffed -20 (Up from -10 Trained)

Fletching Allows access to Deadly Prismatic Arrow/Atlatl Dart/Quarrels and Infinite Deadly Prismatic's at Wicked Wares (1500 Enlighten Coins each)

Healing Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5 (Up from (Buffed Healing Skill + Kit Bonus) * 1.1 Trained)

Magic Defense Specialized skill adds 1 Damage Rating Resist for every 50 points against magic attacks.

Melee Defense Specialized skill adds 1 Damage Rating Resist for every 60 points against melee attacks.

Missile Defense Specialized skill adds 1 Damage Rating Resist for every 50 points against missile attacks.

Recklessness Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.

Shield Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized.

Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. Magic damage reduction maxes at 433 base skill.

The formula to determine magic absorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3))

   RED = Reduction%
   CAP = Maximum reduction/100%
   ST = 1.0 for spec, 0.8 for trained
   SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %)

Sneak Attack +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained)

Summoning Access to Level 200 Summons up from the Level 180 (Trained) Summons. Use requires level 185. Use requires Summoning of at least 570.

Skills List

Current Skills
Skill Formula Train
Cost
Specialization
Cost
Specialization Cap Cost Gems of Enlightenment
Alchemy (C+F)/3 6 6 12 Alchemy Specialization
Arcane Lore F/3 Free 2 2 Arcane Lore Specialization
Armor Tinkering (F+E)/2 4 XP Aug 0 Armor Tinkering Specialization
Assess Creature (None) 4 2 6 Assess Creature Specialization
Assess Person (None) 2 2 4 Assess Person Specialization
Cooking (C+F)/3 4 4 8 Cooking Specialization
Creature Enchantment (F+W)/4 8 8 16 Creature Enchantment Specialization
Deception (None) 4 2 6 Deception Specialization
Dual Wield (C+C)/3 2 2 4 Dual Wield Specialization
Dirty Fighting (S+C)/3 2 2 4 Dirty Fighting Specialization
Finesse Weapons (C+Q)/3 4 4 8 Finesse Weapons Specialization
Fletching (C+F)/3 4 4 8 Fletching Specialization
Healing (F+C)/3 6 4 10 Healing Specialization
Heavy Weapons (S+C)/3 6 6 12 Heavy Weapons Specialization
Item Enchantment (F+W)/4 8 8 16 Item Enchantment Specialization
Item Tinkering (F+C)/2 2 XP Aug 0 Item Tinkering Specialization
Jump (S+C)/2 Free 4 4 Jump Specialization
Leadership (None) 4 2 6 Leadership Specialization
Life Magic (F+W)/4 12 8 20 Life Magic Specialization
Light Weapons (S+C)/3 4 4 8 Light Weapons Specialization
Lockpick (C+F)/3 6 4 10 Lockpick Specialization
Loyalty (None) Free 2 2 Loyalty Specialization
Magic Defense (F+W)/7 Free 12 12 Magic Defense Specialization
Magic Item Tinkering F 4 XP Aug 0 Magic Item Tinkering Specialization
Mana Conversion (F+W)/6 6 6 12 Mana Conversion Specialization
Melee Defense (Q+C)/3 10 10 20 Melee Defense Specialization
Missile Defense (Q+C)/5 6 4 10 Missile Defense Specialization
Missile Weapons C/2 6 6 12 Missile Weapons Specialization
Recklessness (S+Q)/3 4 2 6 Recklessness Specialization
Run Q Free 4 4 Run Specialization
Salvaging (None) Free XP Aug 0 Salvaging Specialization
Shield (S+C)/2 2 2 4 Shield Specialization
Sneak Attack (C+Q)/3 4 2 6 Sneak Attack Specialization
Summoning (E+W)/3 8 4 12 Summoning Specialization
Two Handed Combat (S+C)/3 8 8 16 Two Handed Combat Specialization
Void Magic (F+W)/4 16 12 28 Void Magic Specialization
War Magic (F+W)/4 16 12 28 War Magic Specialization
Weapon Tinkering (F+S)/2 4 XP Aug 0 Weapon Tinkering Specialization
Retired Skills
Skill Formula Train
Cost
Specialization
Cost
Specialization Cap Cost
Appraise Armor F 4 2 6
Appraise Item F 2 2 4
Appraise Magic Item F 4 4 8
Appraise Weapon F 4 2 6
Axe (S+C)/3 6 6 12
Bow C/2 8 8 16
Crossbow C/2 6 6 12
Dagger (Q+C)/3 4 4 8
Gearcraft (F+C)/2 2 XP Aug 0
Mace (S+C)/3 6 6 12
Spear (S+C)/3 6 6 12
Staff (S+C)/3 4 4 8
Sword (S+C)/3 8 8 16
Thrown Weapons C/2 6 6 12
Unarmed Combat (S+C)/3 6 6 12

Skill Credits

Skill credits are used to obtain new skills and abilities.

Each skill has two credit costs, the cost to train, and the cost to specialize.

A skill must be trained first in order to be specialized.

At character creation you are given 52 skill credits, any credits unused during creation will be carried over and be available to use later.

Additional credits are given at certain level milestones, the table below details these.

There are two additional skill credits available with special quests.

The first is available at level 35, see Hunting Aun Ralirea for details.

The second is available at level 90 by completing the Chasing Oswald quest.

Past level 200 you can use Luminance Points to purchase 2 additional skill credits (1 million points per credit).

Including all precreation credits, all leveling credits, and all quest credits, a character can have 102 total skill credits to use for skills and abilities.

Postcreation, it is possible to untrain skills and be refunded the skill credits and experience points spent, as well as to specialize skills, see Skill Specialization and Skill Sellback for more details.

Level Total Credits
2 1
3 2
4 3
5 4
6 5
7 6
8 7
9 8
10 9
12 10
14 11
16 12
18 13
20 14
23 15
26 16
29 17
32 18
35 19
40 20
45 21
50 22
55 23
60 24
65 25
70 26
75 27
80 28
85 29
90 30
95 31
100 32
105 33
110 34
115 35
120 36
125 37
130 38
140 39
150 40
160 41
180 42
200 43
225 44
250 45
275 46