Specialization and Skill Credit Cap: Difference between revisions
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For our Infinite Leaftide Server you would need to buy 266 [[Specialized Skill Augmentation Gems]] to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost) | For our Infinite Leaftide Server you would need to buy 266 [[Specialized Skill Augmentation Gems]] to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost) | ||
[[Salvaging]] is retained as Specialized after you do Enlightenments. | |||
==Skill Limits== | ==Skill Limits== | ||
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[[Deception]] 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained) | [[Deception]] 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained) | ||
[[Dirty Fighting]] | |||
'''[Attack High]''' Attack Skills debuffed -20 and all heal effects are reduced by 30 rating (Up from -10 and all heal effects are reduced by 15 rating Trained) | |||
'''[Attack Medium]''' Bleed ticks for 120 damage per 20 seconds (Up From 60 damage per 20 seconds Trained) | |||
'''[Attack Low]''' Defense Skills debuffed -20 (Up from -10 Trained) | |||
[[Fletching]] Allows access to Deadly Prismatic Arrow/Atlatl Dart/Quarrels and Infinite Deadly Prismatic's at [[Wicked Wares]] (1500 Enlighten Coins each) | |||
[[Healing]] Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5 (Up from (Buffed Healing Skill + Kit Bonus) * 1.1 Trained) | |||
[[Magic Defense]] Specialized skill adds 1 Damage Rating Resist for every 50 points against magic attacks. | |||
[[Melee Defense]] Specialized skill adds 1 Damage Rating Resist for every 60 points against melee attacks. | |||
[[Missile Defense]] Specialized skill adds 1 Damage Rating Resist for every 50 points against missile attacks. | |||
[[Recklessness]] Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same. | |||
[[Shield]] Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized. | |||
Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. Magic damage reduction maxes at 433 base skill. | |||
The formula to determine magic absorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3)) | |||
RED = Reduction% | |||
CAP = Maximum reduction/100% | |||
ST = 1.0 for spec, 0.8 for trained | |||
SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %) | |||
[[Sneak Attack]] +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained) | [[Sneak Attack]] +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained) | ||
[[Summoning]] Access to Level 200 Summons up from the Level 180 (Trained) Summons. Use requires level 185. Use requires Summoning of at least 570. | |||
==Skills List== | ==Skills List== |
Latest revision as of 13:00, 7 February 2025
Specializing
Aydra the Redistributor (Attribute and Skill adjustments) can be found located at in Arwic near the Lifestone and in AC Storage Facility [South Subway Tunnel]
For our Infinite Leaftide Server you would need to buy 266 Specialized Skill Augmentation Gems to allow yourself to Specialize every Skill in game. [266x50] (13,300 Enlightened Coin Cost)
Salvaging is retained as Specialized after you do Enlightenments.
Skill Limits
- Trained skills can be raised 208 points. You need to reach level 635 to train every skill in game.
- Specialized skills can be raised 226 points. You need to reach level 1,475 to specialize every skill in game.
- There is a 10 point bonus to specialized skills.
- You are limited to 70 total credits specialized. This retail cap can be further increased by purchasing Specialized Skill Augmentation Gems or 10x Specialized Skill Augment Gem from the Ancient Statue of unknown origin in Arwic with 50 Enlightened Coins each and incremental Luminance cost. 1 Augment Gem per 1 Specialization cap skill increase.
Specialized Bonuses
Assess Person helps prevent Sneak Attack hits from the front.
Deception 15% Chance to Sneak Attack from the front of an opponent. (Up from 10% Trained)
[Attack High] Attack Skills debuffed -20 and all heal effects are reduced by 30 rating (Up from -10 and all heal effects are reduced by 15 rating Trained)
[Attack Medium] Bleed ticks for 120 damage per 20 seconds (Up From 60 damage per 20 seconds Trained)
[Attack Low] Defense Skills debuffed -20 (Up from -10 Trained)
Fletching Allows access to Deadly Prismatic Arrow/Atlatl Dart/Quarrels and Infinite Deadly Prismatic's at Wicked Wares (1500 Enlighten Coins each)
Healing Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5 (Up from (Buffed Healing Skill + Kit Bonus) * 1.1 Trained)
Magic Defense Specialized skill adds 1 Damage Rating Resist for every 50 points against magic attacks.
Melee Defense Specialized skill adds 1 Damage Rating Resist for every 60 points against melee attacks.
Missile Defense Specialized skill adds 1 Damage Rating Resist for every 50 points against missile attacks.
Recklessness Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.
Shield Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized.
Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. Magic damage reduction maxes at 433 base skill.
The formula to determine magic absorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3))
RED = Reduction% CAP = Maximum reduction/100% ST = 1.0 for spec, 0.8 for trained SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %)
Sneak Attack +20 Base Damage Rating when Sneak Attack activates. (Up from +10 Trained)
Summoning Access to Level 200 Summons up from the Level 180 (Trained) Summons. Use requires level 185. Use requires Summoning of at least 570.
Skills List
Retired Skills | |||||||
---|---|---|---|---|---|---|---|
Skill | Formula | Train Cost |
Specialization Cost |
Specialization Cap Cost | |||
Appraise Armor | F | 4 | 2 | 6 | |||
Appraise Item | F | 2 | 2 | 4 | |||
Appraise Magic Item | F | 4 | 4 | 8 | |||
Appraise Weapon | F | 4 | 2 | 6 | |||
Axe | (S+C)/3 | 6 | 6 | 12 | |||
Bow | C/2 | 8 | 8 | 16 | |||
Crossbow | C/2 | 6 | 6 | 12 | |||
Dagger | (Q+C)/3 | 4 | 4 | 8 | |||
Gearcraft | (F+C)/2 | 2 | XP Aug | 0 | |||
Mace | (S+C)/3 | 6 | 6 | 12 | |||
Spear | (S+C)/3 | 6 | 6 | 12 | |||
Staff | (S+C)/3 | 4 | 4 | 8 | |||
Sword | (S+C)/3 | 8 | 8 | 16 | |||
Thrown Weapons | C/2 | 6 | 6 | 12 | |||
Unarmed Combat | (S+C)/3 | 6 | 6 | 12 |
Skill Credits
Skill credits are used to obtain new skills and abilities.
Each skill has two credit costs, the cost to train, and the cost to specialize.
A skill must be trained first in order to be specialized.
At character creation you are given 52 skill credits, any credits unused during creation will be carried over and be available to use later.
Additional credits are given at certain level milestones, the table below details these.
There are two additional skill credits available with special quests.
The first is available at level 35, see Hunting Aun Ralirea for details.
The second is available at level 90 by completing the Chasing Oswald quest.
Past level 200 you can use Luminance Points to purchase 2 additional skill credits (1 million points per credit).
Including all precreation credits, all leveling credits, and all quest credits, a character can have 102 total skill credits to use for skills and abilities.
Postcreation, it is possible to untrain skills and be refunded the skill credits and experience points spent, as well as to specialize skills, see Skill Specialization and Skill Sellback for more details.
Level | Total Credits |
---|---|
2 | 1 |
3 | 2 |
4 | 3 |
5 | 4 |
6 | 5 |
7 | 6 |
8 | 7 |
9 | 8 |
10 | 9 |
12 | 10 |
14 | 11 |
16 | 12 |
18 | 13 |
20 | 14 |
23 | 15 |
26 | 16 |
29 | 17 |
32 | 18 |
35 | 19 |
40 | 20 |
45 | 21 |
50 | 22 |
55 | 23 |
60 | 24 |
65 | 25 |
70 | 26 |
75 | 27 |
80 | 28 |
85 | 29 |
90 | 30 |
95 | 31 |
100 | 32 |
105 | 33 |
110 | 34 |
115 | 35 |
120 | 36 |
125 | 37 |
130 | 38 |
140 | 39 |
150 | 40 |
160 | 41 |
180 | 42 |
200 | 43 |
225 | 44 |
250 | 45 |
275 | 46 |